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Agent 8 set 2012, ore 11:55
How to add Physics on SFM
hey guys im creating a scene where the sniper shoots a chair and the chair falls down to the ground,however i have tryed to create this effect using the motion editor and my results were terrible,is there anyway to insert physics into the model and create the proper "fall" effect?
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Tony Burback 8 set 2012, ore 15:29 
God SOMEONE PLEASE HELP HIM, THIS WOULD HELP SO MUCH!
zerofiftyone 8 set 2012, ore 16:39 
Nope. I'm afraid there's no way to simulate physics (using only SFM).
Yellow 8 set 2012, ore 16:43 
Why not make the sniper shoot it in sfm and then record the chair falling in Garry'smod or something?
zerofiftyone 8 set 2012, ore 16:52 
Messaggio originale di 4g3nt:
i have tryed to create this effect using the motion editor
I think that may be your problem. Precise keyframing is best done in the graph editor. I think you'll have better results if you give it a try using this method.
Agent 8 set 2012, ore 17:37 
Thank you all for helping me,i will definately try the graph editor to simulate the physics effect,now i think valve should enable physics on the SFM,that would make things much easier
raptornx01 8 mag 2013, ore 10:04 
yeah, we have the sfmphys script now for stuff like that. though considering the age of this thread I doubt it will help now XD
Malus Aiiola ** 13 mag 2013, ore 16:23 
hello raptornx01 can you give me some informations about this script ? :) i'm curious
Pte Jack is away for a MONTH 13 mag 2013, ore 20:56 
raptornx01 19 mag 2013, ore 22:02 
Put up a tutorial on it. may help some people.

http://youtu.be/tHfEP0UVkzQ
Pte Jack is away for a MONTH 20 mag 2013, ore 4:57 
@ Raptorn,

Excellent tut on Physics... One question though, not sure if it was an oversight, if I might have missed it or if it is still a requirement to run SFMPhys...

Do you still require bulletserver.exe running in the background or is it integrated into the script now?
raptornx01 20 mag 2013, ore 13:24 
They upgraded the script, the new version doesn't need bulletserver.

the downside is that anything previously rigged with the older version won't work anymore and needs to be re-rigged.
Pte Jack is away for a MONTH 20 mag 2013, ore 14:05 
Doh, of course!!!!
raptornx01 20 mag 2013, ore 14:17 
Yeah, why do you think I didn't use any of the existing models in my example? I had intended to show what happen if you set all the bales shape to sphere, but i didn't feel like re-rigging 50 models.
Ultima modifica da raptornx01; 20 mag 2013, ore 14:17
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Data di pubblicazione: 8 set 2012, ore 11:55
Messaggi: 14