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How to add Physics on SFM
hey guys im creating a scene where the sniper shoots a chair and the chair falls down to the ground,however i have tryed to create this effect using the motion editor and my results were terrible,is there anyway to insert physics into the model and create the proper "fall" effect?
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God SOMEONE PLEASE HELP HIM, THIS WOULD HELP SO MUCH!
Nope. I'm afraid there's no way to simulate physics (using only SFM).
Why not make the sniper shoot it in sfm and then record the chair falling in Garry'smod or something?
Αναρτήθηκε αρχικά από 4g3nt:
i have tryed to create this effect using the motion editor
I think that may be your problem. Precise keyframing is best done in the graph editor. I think you'll have better results if you give it a try using this method.
Thank you all for helping me,i will definately try the graph editor to simulate the physics effect,now i think valve should enable physics on the SFM,that would make things much easier
yeah, we have the sfmphys script now for stuff like that. though considering the age of this thread I doubt it will help now XD
hello raptornx01 can you give me some informations about this script ? :) i'm curious
Put up a tutorial on it. may help some people.

http://youtu.be/tHfEP0UVkzQ
@ Raptorn,

Excellent tut on Physics... One question though, not sure if it was an oversight, if I might have missed it or if it is still a requirement to run SFMPhys...

Do you still require bulletserver.exe running in the background or is it integrated into the script now?
They upgraded the script, the new version doesn't need bulletserver.

the downside is that anything previously rigged with the older version won't work anymore and needs to be re-rigged.
Doh, of course!!!!
Yeah, why do you think I didn't use any of the existing models in my example? I had intended to show what happen if you set all the bales shape to sphere, but i didn't feel like re-rigging 50 models.
Τελευταία επεξεργασία από raptornx01; 20 Μαϊ 2013 στις 2:17μμ
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