Agent 8. Sep. 2012 um 11:55 Uhr
How to add Physics on SFM
hey guys im creating a scene where the sniper shoots a chair and the chair falls down to the ground,however i have tryed to create this effect using the motion editor and my results were terrible,is there anyway to insert physics into the model and create the proper "fall" effect?
Beiträge 1-14 von 14
< >
ZADstudios 8. Sep. 2012 um 15:29 Uhr 
God SOMEONE PLEASE HELP HIM, THIS WOULD HELP SO MUCH!
zerofiftyone 8. Sep. 2012 um 16:39 Uhr 
Nope. I'm afraid there's no way to simulate physics (using only SFM).
The Smelly Dwarf Man 8. Sep. 2012 um 16:43 Uhr 
Why not make the sniper shoot it in sfm and then record the chair falling in Garry'smod or something?
zerofiftyone 8. Sep. 2012 um 16:52 Uhr 
Ursprünglich geschrieben von 4g3nt:
i have tryed to create this effect using the motion editor
I think that may be your problem. Precise keyframing is best done in the graph editor. I think you'll have better results if you give it a try using this method.
Agent 8. Sep. 2012 um 17:37 Uhr 
Thank you all for helping me,i will definately try the graph editor to simulate the physics effect,now i think valve should enable physics on the SFM,that would make things much easier
raptornx01 (banned) 8. Mai 2013 um 10:04 Uhr 
yeah, we have the sfmphys script now for stuff like that. though considering the age of this thread I doubt it will help now XD
Djinn ** 13. Mai 2013 um 16:23 Uhr 
hello raptornx01 can you give me some informations about this script ? :) i'm curious
Pte Jack 13. Mai 2013 um 20:56 Uhr 
raptornx01 (banned) 19. Mai 2013 um 22:02 Uhr 
Put up a tutorial on it. may help some people.

http://youtu.be/tHfEP0UVkzQ
Pte Jack 20. Mai 2013 um 4:57 Uhr 
@ Raptorn,

Excellent tut on Physics... One question though, not sure if it was an oversight, if I might have missed it or if it is still a requirement to run SFMPhys...

Do you still require bulletserver.exe running in the background or is it integrated into the script now?
raptornx01 (banned) 20. Mai 2013 um 13:24 Uhr 
They upgraded the script, the new version doesn't need bulletserver.

the downside is that anything previously rigged with the older version won't work anymore and needs to be re-rigged.
Pte Jack 20. Mai 2013 um 14:05 Uhr 
Doh, of course!!!!
raptornx01 (banned) 20. Mai 2013 um 14:17 Uhr 
Yeah, why do you think I didn't use any of the existing models in my example? I had intended to show what happen if you set all the bales shape to sphere, but i didn't feel like re-rigging 50 models.
Beiträge 1-14 von 14
< >
Pro Seite: 15 30 50
Geschrieben am: 8. Sep. 2012 um 11:55 Uhr
Beiträge: 14