Source Filmmaker

Source Filmmaker

Agent 8. syys, 2012 11.55
How to add Physics on SFM
hey guys im creating a scene where the sniper shoots a chair and the chair falls down to the ground,however i have tryed to create this effect using the motion editor and my results were terrible,is there anyway to insert physics into the model and create the proper "fall" effect?
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Tony Burback 8. syys, 2012 15.29 
zerofiftyone 8. syys, 2012 16.39 
Nope. I'm afraid there's no way to simulate physics (using only SFM).
The Nugget 8. syys, 2012 16.43 
Why not make the sniper shoot it in sfm and then record the chair falling in Garry'smod or something?
zerofiftyone 8. syys, 2012 16.52 
4g3nt lähetti viestin:
i have tryed to create this effect using the motion editor
I think that may be your problem. Precise keyframing is best done in the graph editor. I think you'll have better results if you give it a try using this method.
Agent 8. syys, 2012 17.37 
Thank you all for helping me,i will definately try the graph editor to simulate the physics effect,now i think valve should enable physics on the SFM,that would make things much easier
raptornx01 8. touko, 2013 10.04 
yeah, we have the sfmphys script now for stuff like that. though considering the age of this thread I doubt it will help now XD
Djinn ** ᴬᴱ 13. touko, 2013 16.23 
hello raptornx01 can you give me some informations about this script ? :) i'm curious
Pte Jack 13. touko, 2013 20.56 
raptornx01 19. touko, 2013 22.02 
Put up a tutorial on it. may help some people.
Pte Jack 20. touko, 2013 4.57 
@ Raptorn,

Excellent tut on Physics... One question though, not sure if it was an oversight, if I might have missed it or if it is still a requirement to run SFMPhys...

Do you still require bulletserver.exe running in the background or is it integrated into the script now?
raptornx01 20. touko, 2013 13.24 
They upgraded the script, the new version doesn't need bulletserver.

the downside is that anything previously rigged with the older version won't work anymore and needs to be re-rigged.
Pte Jack 20. touko, 2013 14.05 
Doh, of course!!!!
raptornx01 20. touko, 2013 14.17 
Yeah, why do you think I didn't use any of the existing models in my example? I had intended to show what happen if you set all the bales shape to sphere, but i didn't feel like re-rigging 50 models.
Viimeisin muokkaaja on raptornx01; 20. touko, 2013 14.17
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