Ass_Monger 6. Sep. 2012 um 9:34 Uhr
SFM for Windows XP
Would this even be possible, I'd love to use SFM but can't at the moment. Would it be possible to make it for XP
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Tleno 6. Sep. 2012 um 9:46 Uhr 
WHAT?! I tested it myself and it seems t work on XP... at least to me!
Ass_Monger 6. Sep. 2012 um 10:14 Uhr 
When did you try it?
Harvey 6. Sep. 2012 um 10:36 Uhr 
and for mac
Zuletzt bearbeitet von Harvey; 6. Sep. 2012 um 10:36 Uhr
Spectral_Wolf 6. Sep. 2012 um 12:14 Uhr 
Well for me it worked. My only problem was that I don't really have free space on my winchester anymore so I had to uninstall it.
T@cskó.exe 9. Sep. 2012 um 12:50 Uhr 
It runs perfect for me on XP
Mr.Ricardo 22. Mai 2013 um 16:18 Uhr 
My's doesn't even bring up a loading screen!It just crashes on it's self as soon as I load it up.
Squid (The Interloper) 22. Mai 2013 um 18:50 Uhr 
It works fine on XP.
Lazaro 23. Mai 2013 um 1:35 Uhr 
Dosen't SFM use unique Dircect3D10&11 features? The FAQ says Vista or Newer is required. I never knew Direct3D10 is also on XP?
GS96|GamerChick 23. Mai 2013 um 14:39 Uhr 
XP goes up to dx10 I think.The main thing is if your pc is powerful enough to run SFM. You need a halfway decent cpu and gpu for rendering in SFM.
R234 23. Mai 2013 um 14:47 Uhr 
XP goes up to DX9.0c, but SFM runs on Source Engine, which doesn't even support DX10-11 features, so theoretically it could work on XP. The fact it isn't listed in the store page most likely means they don't officially support it, meaning it could be buggy on XP.
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Geschrieben am: 6. Sep. 2012 um 9:34 Uhr
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