Ass_Monger Sep 6, 2012 @ 9:34am
SFM for Windows XP
Would this even be possible, I'd love to use SFM but can't at the moment. Would it be possible to make it for XP
Showing 1-10 of 10 comments
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Tleno Sep 6, 2012 @ 9:46am 
WHAT?! I tested it myself and it seems t work on XP... at least to me!
Ass_Monger Sep 6, 2012 @ 10:14am 
When did you try it?
Harvey Sep 6, 2012 @ 10:36am 
and for mac
Last edited by Harvey; Sep 6, 2012 @ 10:36am
Spectral_Wolf Sep 6, 2012 @ 12:14pm 
Well for me it worked. My only problem was that I don't really have free space on my winchester anymore so I had to uninstall it.
T@cskó.exe Sep 9, 2012 @ 12:50pm 
It runs perfect for me on XP
POWERRich May 22, 2013 @ 4:18pm 
My's doesn't even bring up a loading screen!It just crashes on it's self as soon as I load it up.
Squid (The Interloper) May 22, 2013 @ 6:50pm 
It works fine on XP.
Lazaro May 23, 2013 @ 1:35am 
Dosen't SFM use unique Dircect3D10&11 features? The FAQ says Vista or Newer is required. I never knew Direct3D10 is also on XP?
GS96|GamerChick May 23, 2013 @ 2:39pm 
XP goes up to dx10 I think.The main thing is if your pc is powerful enough to run SFM. You need a halfway decent cpu and gpu for rendering in SFM.
R234 May 23, 2013 @ 2:47pm 
XP goes up to DX9.0c, but SFM runs on Source Engine, which doesn't even support DX10-11 features, so theoretically it could work on XP. The fact it isn't listed in the store page most likely means they don't officially support it, meaning it could be buggy on XP.
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Date Posted: Sep 6, 2012 @ 9:34am
Posts: 10