Source Filmmaker > 総合掲示板 > トピックの詳細
Snows 2013年10月4日 6時31分
Ambient Occlusion bug with c_shogun_warbanner
When ambient occlusion is enabled, one side of the c_shotgun_warbanner flag turns almost completely black. The other side is fine. Are there any solutions to this aside from not using AO?
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Gnome Compsci 2013年10月4日 7時18分 
Can you do a small test render to ensure that it's not just only in the viewport? (the AO in the viewport is always pretty crappy)
R234 2013年10月4日 11時58分 
Oh boy, they used nocull to render the other side of the banner... Hello lighting problems...

Anyway, if you still want to use AO, you can simply disable it locally on the banner by opening its material file (Steam/SteamApps/common/SourceFilmmaker/game/tf/materials/models/weapons/c_items/c_shogun_warbanner.vmt) in notepad, and adding this command line somewhere in it:
"$ambientocclusion" "0"
Otherwise though, all one could do to make AO work on the warbanner is edit it in a 3D editing program to have two separate sets of polygons for both sides, instead of noculling one of them.
(What was the modeller that made that item thinking anyway??)
Snows 2013年10月4日 15時17分 
Thanks so much R234. Yes this was affecting final renders, so it was a pretty big deal to have one of my props look terrible.
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Source Filmmaker > 総合掲示板 > トピックの詳細
投稿日: 2013年10月4日 6時31分
投稿数: 3