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LucasGodzilla 3 Out, 2013 às 16:58
Weird Mouth for Black Mesa Models
Ok so I'm messing with SFM and some Black Mesa models when I noticed that on most human models, their mouths are like orangish for some reason. The background is something I can fix but the mouth I can't HELP???
Última alteração por LucasGodzilla; 3 Out, 2013 às 16:59
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Puzzler 9 Out, 2013 às 8:32 
Check .vmt files. There may be problem when you import them inside SFM.
LucasGodzilla 11 Out, 2013 às 15:55 
But which file? There are like Millions of them!
Puzzler 12 Out, 2013 às 7:54 
"some Black Mesa models" - Do you ask me about choosing .vmt? How could I know which models do you mean? I don't know, and as the result I don't know which .vmt do you need.
LucasGodzilla 12 Out, 2013 às 8:31 
So far, all of the male models have it. The female scientists don't have it. But the males do. I can show you an example video I did.
Última alteração por LucasGodzilla; 12 Out, 2013 às 8:32
Puzzler 12 Out, 2013 às 8:48 
Yeah, seems like some textures are missed. The names of textures usualy have names of models. Try to open it with "vmtedit"(or smth like that) and fix. If it isn't problem of textures, then I can help, but first check .vmt-s. Good luck
R234 12 Out, 2013 às 16:40 
Missing textures would turn out black and pink checkered. That's likely a compatibility issue between the model and the version of Source SFM runs on. I've had similar blotches of colour on some Gmod models I imported in SFM.

So, short of decompiling and recompiling the model in SFM's SDK version, I'm afraid there's not much you can do.
LucasGodzilla 12 Out, 2013 às 20:19 
There's a strange thing with it though. I didn't have it when I made a film before that. For a day or 2, it was fine, them it appeared on the guy's mouth.
Puzzler 13 Out, 2013 às 0:07 
Well, it reminds me medic's gasmask from tf2. May be it depends on lightning setups.
Anyway, if you don't find answer, I have one. But you need to know RGB code of that color of mouth. I mean fixing with overlay color correction.
Puzzler 16 Out, 2013 às 7:21 
i'm trying to fix it and now I've almost done it.
Última alteração por Puzzler; 16 Out, 2013 às 7:21
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Postado a: 3 Out, 2013 às 16:58
Comentários: 9