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MADsushi 3 okt 2013 om 3:49nm
Animation biped rig script
I'd like to know where or how to get a script that allows you to have the bipped rig type ONLY for the legs, but a default type for the arms and the rest... Tell me if you don't understant, english isn't my mother language, sorry. I'm learning animation but I don't know the technical words.
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Puzzler 9 okt 2013 om 8:34vm 
I don't know such script and not sure if it exists, but why do you want to animate only legs?
MADsushi 9 okt 2013 om 11:14vm 
Origineel geplaatst door Puzzler:
I don't know such script and not sure if it exists, but why do you want to animate only legs?
I want to use IK only for legs, and animate the arms by rotating the bones
R234 9 okt 2013 om 2:30nm 
You could simply apply the rig script, lock the hands and elbows to the collar bones, animate the legs, remove the locks, detach the rig and then animate the arms.
MADsushi 9 okt 2013 om 3:05nm 
Origineel geplaatst door R234:
You could simply apply the rig script, lock the hands and elbows to the collar bones, animate the legs, remove the locks, detach the rig and then animate the arms.
Thank you!
Puzzler 10 okt 2013 om 10:22vm 
Sorry about I'm slow-thinking, but I still don't understand why do you need script to animate legs.
Laatst bewerkt door Puzzler; 10 okt 2013 om 10:22vm
MADsushi 10 okt 2013 om 11:39vm 
Origineel geplaatst door Puzzler:
Sorry about I'm slow-thinking, but I still don't understand why do you need script to animate legs.
Sorry, it's just english isn't my mother languague... so I can't express that well. I need a IK rig for the legs (and only for the legs) because most of the times I prefer to animate de arms by rotating the bones rather than using the IK rig.

It's something like this.
http://img812.imageshack.us/img812/4865/w28r.jpg
Puzzler 12 okt 2013 om 7:51vm 
But for that you don't need separate script
MADsushi 12 okt 2013 om 10:10vm 
Origineel geplaatst door Puzzler:
But for that you don't need separate script
How can you do that? I'd be helpful. The only thing I know is to activate and deactivate the biped rig type, but I don't want to be doing that everytime I need to animate different parts of the body.
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