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MADsushi 3. říj. 2013 v 3.49 odp.
Animation biped rig script
I'd like to know where or how to get a script that allows you to have the bipped rig type ONLY for the legs, but a default type for the arms and the rest... Tell me if you don't understant, english isn't my mother language, sorry. I'm learning animation but I don't know the technical words.
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Puzzler 9. říj. 2013 v 8.34 dop. 
I don't know such script and not sure if it exists, but why do you want to animate only legs?
MADsushi 9. říj. 2013 v 11.14 dop. 
Puzzler původně napsal:
I don't know such script and not sure if it exists, but why do you want to animate only legs?
I want to use IK only for legs, and animate the arms by rotating the bones
R234 9. říj. 2013 v 2.30 odp. 
You could simply apply the rig script, lock the hands and elbows to the collar bones, animate the legs, remove the locks, detach the rig and then animate the arms.
MADsushi 9. říj. 2013 v 3.05 odp. 
R234 původně napsal:
You could simply apply the rig script, lock the hands and elbows to the collar bones, animate the legs, remove the locks, detach the rig and then animate the arms.
Thank you!
Puzzler 10. říj. 2013 v 10.22 dop. 
Sorry about I'm slow-thinking, but I still don't understand why do you need script to animate legs.
Naposledy upravil Puzzler; 10. říj. 2013 v 10.22 dop.
MADsushi 10. říj. 2013 v 11.39 dop. 
Puzzler původně napsal:
Sorry about I'm slow-thinking, but I still don't understand why do you need script to animate legs.
Sorry, it's just english isn't my mother languague... so I can't express that well. I need a IK rig for the legs (and only for the legs) because most of the times I prefer to animate de arms by rotating the bones rather than using the IK rig.

It's something like this.
http://img812.imageshack.us/img812/4865/w28r.jpg
Puzzler 12. říj. 2013 v 7.51 dop. 
But for that you don't need separate script
MADsushi 12. říj. 2013 v 10.10 dop. 
Puzzler původně napsal:
But for that you don't need separate script
How can you do that? I'd be helpful. The only thing I know is to activate and deactivate the biped rig type, but I don't want to be doing that everytime I need to animate different parts of the body.
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Datum odeslání: 3. říj. 2013 v 3.49 odp.
Počet příspěvků: 8