Need help editing a TF2 map for SFM
Since the saxxies were just announced I figured I might as well get a start on another SFM project. However, the project requires that I edit a tiny portion of cp_coldfront to work.
Basically, I need the chairs removed from the spawn points behind both final capture points on the map, as well as the items on the tables. I'm not tech savvy and my attempts to do it myself in Hammer have been unsuccessful. Upon converting the map into a .bsp again and loading the map into SFM I keep getting an error saying that the map won't render properly because the map is missing high dynamic range (HDR) lightmaps. Beause of this the map ends up looking awful despite the right props being removed as intended.
If anyone could just upload a .bsp file removing the chairs around the tables and the items on the tables of the 2 spawn points in coldfront, it would be very much appreciated.