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Сообщить о проблеме с переводом
or will have to add $hierarchy (child bone) (parent bone) to the qc file according to which bones you wanna set as the parent from the SMD file and recompile it but the second method is way more complicated cos it required decompiling and what not (unless you already have the smd's)
There might be a simpler quicker way, but I currently dont know.
Found a good example:
http://www.youtube.com/watch?v=pKe34_KrPK8
But that's just how it's done, otherwise the problem you're having would be everywhere.
I never use the roottransform so it's not an issue for me. I always just grab the model by the pelvis when i want to move it especiaily since you pretty much always have to be giving some motion to the hips anyway otherwise your animation looks stiff.
You can drag the pelvis a tiny bit, but it's always best to keep them with their root.
When animating video games or movies, you must keep the model in place. It's all about your timing.
http://youtu.be/8ET7TPq70uc