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Ilmoita käännösongelmasta
There is an export/import addon for the SMD format which you will need to export your model as ( also exists for maya and 3ds max) and after export you need to create a qc file and convert the UV textures to VTF format (Valve Texture File).
There are a few tutorials for Blender on how to do it, but for fully rigged character models, you will need to do some research on the Valve Developer wiki.
Good luck, we're here if you have further questions.
Its not soo hard really, its just time consuming ( not boring though, lots of fun!)
http://projectpinocchio.autodesk.com