Source Filmmaker

Source Filmmaker

Source Filmmaker > Discusiones generales > Detalles del tema
raptornx01 14 SEP 2013 a las 17:45
Can you replace a map's textures with the textures from the same map?
I have two version of one map. the only difference is the ground texture, the water texture and a few small structure textures are different. and one has tf 2 health and ammo pickups and doesn't have hdr.

I like the textures on the one that doesn't have hdr and has the pickups better. is there a way to replace the textures I want inside sfm without having to decompile and recompile both maps?
Última edición por raptornx01; 14 SEP 2013 a las 17:45
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psi onix 15 SEP 2013 a las 8:29 
what's the deal with that tool called "propper" i have read people talking about? it converts "map brushes".. i assume that means the textures... to models which then allows you to tweak them however you please. Maybe that could be what you need?

edit: nvm.. after some initial searching, it appears propper doesn't work any longer after steampipe or something.
Última edición por psi onix; 15 SEP 2013 a las 8:48
raptornx01 15 SEP 2013 a las 21:07 
map brushes are models used on a map (i believe). like, say a chair, or desk, or stuff like that.
psi onix 16 SEP 2013 a las 6:55 
well in a really great recent example that i'm aware of.... the guy used Propper to alter the ground texture of a map to give it some Phong because he was doing a rain scene and the phong helped make the ground look wet.

http://www.youtube.com/watch?v=zIQ4IFOY7Sg

raptornx01 16 SEP 2013 a las 19:17 
so is it a script for sfm, or something for hammer?
Sarsour 17 SEP 2013 a las 3:16 
I looked up this Propper, found this https://developer.valvesoftware.com/wiki/Propper
seems really interesting from a quick read. Still not sure of its actually function.
psi onix 17 SEP 2013 a las 12:02 
so looks like it works from hammer, not SFM. Not what raptor is looking for.

But still could be useful for anyone looking to easily alter something within a map without having to recompile a new map i guess? It outputs a model of whatever you want then you just load the model in SFM and place it over the old section of where the model was created from.
Última edición por psi onix; 17 SEP 2013 a las 12:03
raptornx01 17 SEP 2013 a las 12:09 
Thats what it looks like. would be handy for extracting models from maps. but according to that article it's stopped working.
№0526 20 ABR 2016 a las 20:59 
Publicado originalmente por psi onix:
well in a really great recent example that i'm aware of.... the guy used Propper to alter the ground texture of a map to give it some Phong because he was doing a rain scene and the phong helped make the ground look wet.

http://www.youtube.com/watch?v=zIQ4IFOY7Sg
how do you add the phong to the ground
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Source Filmmaker > Discusiones generales > Detalles del tema
Publicado el: 14 SEP 2013 a las 17:45
Mensajes: 8