Source Filmmaker > Dyskusje ogólne > Szczegóły tematu
raptornx01 14 Wrz, 2013 - 17:45
Can you replace a map's textures with the textures from the same map?
I have two version of one map. the only difference is the ground texture, the water texture and a few small structure textures are different. and one has tf 2 health and ammo pickups and doesn't have hdr.

I like the textures on the one that doesn't have hdr and has the pickups better. is there a way to replace the textures I want inside sfm without having to decompile and recompile both maps?
Ostatnio edytowany przez: raptornx01; 14 Wrz, 2013 - 17:45
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Psi 15 Wrz, 2013 - 8:29 
what's the deal with that tool called "propper" i have read people talking about? it converts "map brushes".. i assume that means the textures... to models which then allows you to tweak them however you please. Maybe that could be what you need?

edit: nvm.. after some initial searching, it appears propper doesn't work any longer after steampipe or something.
Ostatnio edytowany przez: Psi; 15 Wrz, 2013 - 8:48
raptornx01 15 Wrz, 2013 - 21:07 
map brushes are models used on a map (i believe). like, say a chair, or desk, or stuff like that.
Psi 16 Wrz, 2013 - 6:55 
well in a really great recent example that i'm aware of.... the guy used Propper to alter the ground texture of a map to give it some Phong because he was doing a rain scene and the phong helped make the ground look wet.

http://www.youtube.com/watch?v=zIQ4IFOY7Sg

raptornx01 16 Wrz, 2013 - 19:17 
so is it a script for sfm, or something for hammer?
Sarsour 17 Wrz, 2013 - 3:16 
I looked up this Propper, found this https://developer.valvesoftware.com/wiki/Propper
seems really interesting from a quick read. Still not sure of its actually function.
Psi 17 Wrz, 2013 - 12:02 
so looks like it works from hammer, not SFM. Not what raptor is looking for.

But still could be useful for anyone looking to easily alter something within a map without having to recompile a new map i guess? It outputs a model of whatever you want then you just load the model in SFM and place it over the old section of where the model was created from.
Ostatnio edytowany przez: Psi; 17 Wrz, 2013 - 12:03
raptornx01 17 Wrz, 2013 - 12:09 
Thats what it looks like. would be handy for extracting models from maps. but according to that article it's stopped working.
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Data napisania: 14 Wrz, 2013 - 17:45
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