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Can you replace a map's textures with the textures from the same map?
I have two version of one map. the only difference is the ground texture, the water texture and a few small structure textures are different. and one has tf 2 health and ammo pickups and doesn't have hdr.

I like the textures on the one that doesn't have hdr and has the pickups better. is there a way to replace the textures I want inside sfm without having to decompile and recompile both maps?
最近の変更はraptornx01が行いました; 2013年9月14日 17時45分
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what's the deal with that tool called "propper" i have read people talking about? it converts "map brushes".. i assume that means the textures... to models which then allows you to tweak them however you please. Maybe that could be what you need?

edit: nvm.. after some initial searching, it appears propper doesn't work any longer after steampipe or something.
最近の変更はpsi onixが行いました; 2013年9月15日 8時48分
map brushes are models used on a map (i believe). like, say a chair, or desk, or stuff like that.
well in a really great recent example that i'm aware of.... the guy used Propper to alter the ground texture of a map to give it some Phong because he was doing a rain scene and the phong helped make the ground look wet.

http://www.youtube.com/watch?v=zIQ4IFOY7Sg

so is it a script for sfm, or something for hammer?
I looked up this Propper, found this https://developer.valvesoftware.com/wiki/Propper
seems really interesting from a quick read. Still not sure of its actually function.
so looks like it works from hammer, not SFM. Not what raptor is looking for.

But still could be useful for anyone looking to easily alter something within a map without having to recompile a new map i guess? It outputs a model of whatever you want then you just load the model in SFM and place it over the old section of where the model was created from.
最近の変更はpsi onixが行いました; 2013年9月17日 12時03分
Thats what it looks like. would be handy for extracting models from maps. but according to that article it's stopped working.
psi onix の投稿を引用:
well in a really great recent example that i'm aware of.... the guy used Propper to alter the ground texture of a map to give it some Phong because he was doing a rain scene and the phong helped make the ground look wet.

http://www.youtube.com/watch?v=zIQ4IFOY7Sg
how do you add the phong to the ground
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Source Filmmaker > 総合掲示板 > トピックの詳細
投稿日: 2013年9月14日 17時45分
投稿数: 8