raptornx01 Sep 14, 2013 @ 5:45pm
Can you replace a map's textures with the textures from the same map?
I have two version of one map. the only difference is the ground texture, the water texture and a few small structure textures are different. and one has tf 2 health and ammo pickups and doesn't have hdr.

I like the textures on the one that doesn't have hdr and has the pickups better. is there a way to replace the textures I want inside sfm without having to decompile and recompile both maps?
Last edited by raptornx01; Sep 14, 2013 @ 5:45pm
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Psi Sep 15, 2013 @ 8:29am 
what's the deal with that tool called "propper" i have read people talking about? it converts "map brushes".. i assume that means the textures... to models which then allows you to tweak them however you please. Maybe that could be what you need?

edit: nvm.. after some initial searching, it appears propper doesn't work any longer after steampipe or something.
Last edited by Psi; Sep 15, 2013 @ 8:48am
raptornx01 Sep 15, 2013 @ 9:07pm 
map brushes are models used on a map (i believe). like, say a chair, or desk, or stuff like that.
Psi Sep 16, 2013 @ 6:55am 
well in a really great recent example that i'm aware of.... the guy used Propper to alter the ground texture of a map to give it some Phong because he was doing a rain scene and the phong helped make the ground look wet.


raptornx01 Sep 16, 2013 @ 7:17pm 
so is it a script for sfm, or something for hammer?
Sarsour Sep 17, 2013 @ 3:16am 
I looked up this Propper, found this https://developer.valvesoftware.com/wiki/Propper
seems really interesting from a quick read. Still not sure of its actually function.
Psi Sep 17, 2013 @ 12:02pm 
so looks like it works from hammer, not SFM. Not what raptor is looking for.

But still could be useful for anyone looking to easily alter something within a map without having to recompile a new map i guess? It outputs a model of whatever you want then you just load the model in SFM and place it over the old section of where the model was created from.
Last edited by Psi; Sep 17, 2013 @ 12:03pm
raptornx01 Sep 17, 2013 @ 12:09pm 
Thats what it looks like. would be handy for extracting models from maps. but according to that article it's stopped working.
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Date Posted: Sep 14, 2013 @ 5:45pm
Posts: 7