Source Filmmaker > Dyskusje ogólne > Szczegóły tematu
SamSpielberg 13 Wrz, 2013 - 18:52
Audio Troubles.
So, I need this (http://www.youtube.com/watch?v=zqilNNhMJPQ) in SFM. Problem is, when I put it into SFM as a .mp3 or .wav, it doesn't play. I tried importing another .mp3 (pacific rim theme) and it totally worked. Any ideas?
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raptornx01 13 Wrz, 2013 - 19:15 
what are you using to convert it into wav?
SamSpielberg 13 Wrz, 2013 - 19:16 
Audacity. That's what I use for any conversion and it's never failed.
raptornx01 13 Wrz, 2013 - 19:21 
i've heard sfm can be picky with audacity converts, and that sometimes running it through audacity again can fix it. sometimes.
SamSpielberg 13 Wrz, 2013 - 19:24 
Nope. Still nothing. Maybe there's a "No Annoying Music" thing in SFM?
Pte Jack 13 Wrz, 2013 - 20:01 
The Source Engine supports both raw and compressed audio in WAV and MP3 respectively. However, for looping sounds only WAV is supported. PCM 16bit WAV at 44KHz is the highest quality available. Monaural or monophonic audio is NOT supported. (source... https://developer.valvesoftware.com/wiki/Creating_your_own_music )
Mary Berry 14 Wrz, 2013 - 0:02 
If you have Sony Vegas, all the mp3s will be converted with no problem.
SamSpielberg 14 Wrz, 2013 - 6:42 
Ah! It's in mono! Excellent, thanks Private and everyone else!
SamSpielberg 14 Wrz, 2013 - 6:44 
Wait, no it's not......Crap.
SamSpielberg 14 Wrz, 2013 - 11:05 
K, so it looks like it just doesn't want to work, which is fine, because I found a solution. Thanks all for the help!
How'd you get it to work. I couldn't find out how.
Pte Jack 20 Sty - 23:25 
Problem with that particular MP3 is that the Project rate was higher that 44100hz and it was encoded with an ITune encoder... You had to reset the project rate to 44100 and export as a MS PCM 16 bit wav.



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Data napisania: 13 Wrz, 2013 - 18:52
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