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look on sfmbox.com most of the known ones are there.
there is one more for being able to animate the timescale of particles, but i forget where i found it.
Do any of you know how to change the size of an object using particles?
http://steamcommunity.com/sharedfiles/filedetails/?id=130411318
I got as far as re-compiling the decompiled models to see if it would work, which I got several different errors relating to the launching of steam or something along those lines. Google showed me various different cases with the same error, but none of the solutions that worked for them worked for me.
I made this post to suggest / to look for other alternatives because that doesn't seem to work for everyone.
SteamStartup() failed: SteamStartup(0xf,0x0017F170) failed with error 1: failed to take master pipe connection lock
There were others, but I can't remember them at this time. Sources across google said to simply restart your computer / steam or to delete some .blob file, but none of those fixed the problem. I have also tried running both steam and GUIStudio as admin.
SteamStartup() failed: SteamStartup(0xf,0x008BF3C8) failed with error 1: Failed create pipe: 6, Win32 Error 6 "The handle is invalid."
MountFilesystem( 41013 ) failed: SteamMountFilesystem(1520,41013,0x354fb50=,0x354fa40) failed with error 5: No CS online with App 41013 Ver 25
As a sidenote, I have been unable to find the EP1 directory. It tells me it cannot find the gameconfig.txt, however I do not believe this is the problem because I use the OrangeBox, not ep1.
I think I'm going to have to completly delete EVERYTHING Steam from one of my computers and reload everything again just to find out how much damage the Pipeline Upgrade screwed everything up. I kind of want to stay away from doing that though because it over a 100 gig download for me to get everything back again. But I think I'm going to have to do it because the way I have things set up right now, I'm having some good luck.
But, I know that I have added game files from the old game configurations and folders to beat the system for some of my models. But I have had to modified things so much, I am not sure what is correct and what is an add anymore.
echo off
title compiling QC for %* using studiomdl.bat
color 4F
"C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe" -verbose -game "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod" %*
pause
To use this batch file, just drag your QC file over it and it will compile.
My new problem NOW is $scale doesn't appear to be affecting anything. Is the following placement unacceptable?
$cd "C:\Users\Chadd\Desktop\New Models\Decompile"
$modelname "player/items/heavy/cop_glasses.mdl"
$scale 2
$model "body" "cop_glasses.dmx.smd"
$cdmaterials "\models\player\items\heavy\"
$cdmaterials ""
$texturegroup skinfamilies