Source Filmmaker > 一般的な話題 > トピックの詳細
Monkeybob22 2013年9月9日 16時29分
Importing outside models?
I've experimented with the source film maker and I want to go outside the tfm2 models. Is there some way to import models from other games or can you only use the tfm2 and other source game models?

(The game I want to use the models for is from the game Warframe. I've got a few ideas for it and I think it would make for some badass videos if I can)
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Pte Jack is away for a MONTH 2013年9月9日 16時34分 
Not without breaking the exterior (nonvalve) models dow to their source, importing them into a 3d editor, editing the bone structures and meshes, reskinning them, exportiong them to Valve Source, converting the skins to valve VTF and VTM format, then recompiling the model. (This is the Simple answer, the process is quite involved!!)
最近の変更はPte Jack is away for a MONTHが行いました; 2013年9月9日 16時34分
Monkeybob22 2013年9月9日 16時37分 
Pte Jack の投稿を引用:
Not without breaking the exterior (nonvalve) models dow to their source, importing them into a 3d editor, editing the bone structures and meshes, reskinning them, exportiong them to Valve Source, converting the skins to valve VTF and VTM format, then recompiling the model. (This is the Simple answer, the process is quite involved!!)
Holy crap. Do you think just using garry's mod would be easier? or would that be a hassle as well?
Sarsour 2013年9月9日 16時51分 
The process of importing models is pretty much the same for both... you might be better off sticking with a modeling program like 3ds/blender/maya unless you commit to learning the source engine conversion process.
最近の変更はSarsourが行いました; 2013年9月9日 16時53分
Monkeybob22 2013年9月9日 17時19分 
Sarsour の投稿を引用:
The process of importing models is pretty much the same for both... you might be better off sticking with a modeling program like 3ds/blender/maya unless you commit to learning the source engine conversion process.
Wow, that's insane. I'm guessing that's the same for even the levels that you would have convert to source and all that? Where would I go to learn to do that?
Pte Jack is away for a MONTH 2013年9月9日 17時50分 
If the models are valve type models (ie garry's mod, Portal2, etc), then watch these.

http://youtu.be/DPTQ32g4Wi4

http://youtu.be/0IPC2OfJ0eA

http://youtu.be/6PS1xHbSByI

If not, then the process I outlined above applies.
Monkeybob22 2013年9月9日 18時51分 
Pte Jack の投稿を引用:
If the models are valve type models (ie garry's mod, Portal2, etc), then watch these.

http://youtu.be/DPTQ32g4Wi4

http://youtu.be/0IPC2OfJ0eA

http://youtu.be/6PS1xHbSByI

If not, then the process I outlined above applies.
Alright cool. Thanks for the info.
Pte Jack is away for a MONTH 2013年9月9日 18時58分 
Portal2, L4D2, CS:Source and GO may need another step...

http://youtu.be/UP_QvuYJezU

For Dota2 see this and read the description for the video as well...

http://youtu.be/xkcaOTi-faw

HL Episode2

http://youtu.be/jWRgjQsCock

Sarsour 2013年9月10日 4時58分 
For maps, I believe the only (most practical) way to do it is using hammer editor.
Though there are cases ( if the set you wanna animate on is small) that you can just import the scene as a regular model and film on it. (keep in mind the polygon and size limit, if any).
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投稿日: 2013年9月9日 16時29分
投稿数: 8