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Footroll with tf2 models
how do you do a footroll with the tf2 models?
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What's a footroll?
This is achieved by using the rig_biped_simple and to get the actual foot roll, you have to manually rotate the rig_foot and rig_toe bones as you animate. the ik movement is based on the actual foot. The toe and ankle roll doesn't happen naturally in the rig.
Laatst bewerkt door Pte Jack; 8 sep 2013 om 8:54vm
Found a soultion, for any one else wanting to know.
reset the pivot to the toe joint.
I did it by selecting the toe joint, framing it with the F key, then select the toe joint, then press Alt+V to reset pivot to the screen. then after that you have to just rotate the joint, no bother with touching messy arcs, or floating
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Source Filmmaker > Algemene discussies > Details van topic
Geplaatst op: 8 sep 2013 om 5:54vm
Aantal berichten: 4