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5bo.de | iFlame 2013年9月8日上午5:03
Import Sequence does not work?
Hello again. Well, I would make a screenshot of a sniper headshotting a scout, and i want to import the sequence to the scout. So yeah im rightclick -> import -> sequence . When im in there, and seleting the SECOND line and picking a sequence, it doesnt work when i open it op... Please help!
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R234 2013年9月8日上午6:06 
You should use the first drop-down, not the second one.
5bo.de | iFlame 2013年9月8日上午8:20 
引用自 R234
You should use the first drop-down, not the second one.

Well I know, its just in the second one is there ALOT of more features/sequences. I have tried it work before, but now it doesnt... By the way, im glad you would like to help me :)
Pte Jack 2013年9月8日上午9:05 
The first option (I believe you're talking about Import Animation) is for animations that have been saved in DMX format (by exporting an animation from a clip.) Nothing will show up in the file picker if you haven't created any animations.

The Import sequence is all the animations that are included in the model (ie taunts and game animations like swimming, weapon loading, all the stuff you see the character do in game).

5bo.de | iFlame 2013年9月8日上午9:14 
引用自 Pte Jack
The first option (I believe you're talking about Import Animation) is for animations that have been saved in DMX format (by exporting an animation from a clip.) Nothing will show up in the file picker if you haven't created any animations.

The Import sequence is all the animations that are included in the model (ie taunts and game animations like swimming, weapon loading, all the stuff you see the character do in game).

Its just when I doing " Import " and then " Sequence " then im selecting line 2, and when picking a seqence from there, nothing happens ( it shows the pose in the window, but not when i open it ) :3

I know that mostly its the first " line " i need to use, but it doesnt have all that " poses " that "line " 2 has.. its hard to explain :3
Pte Jack 2013年9月8日上午9:57 
Can you post a screen shot
5bo.de | iFlame 2013年9月8日上午10:02 
引用自 Pte Jack
Can you post a screen shot

Sure, but I will do that later, I need to do some math :c
Pte Jack 2013年9月8日上午10:07 
Math is good!!!
5bo.de | iFlame 2013年9月8日上午10:21 
引用自 Pte Jack
Can you post a screen shot

Okay first im selecting the way he die in the second " spoiler " and i choosed backstab:
http://oi41.tinypic.com/alqgba.jpg

Now, when i've opened that up, nothing happens when im dragging the playhead, hes just staying normal: http://oi40.tinypic.com/2v9q6qd.jpg
Pte Jack 2013年9月8日上午10:36 
Ok, understand now... The first line should give you the ability to pick your animation (sequence).

What I do is move to a place somewhere in the clip that has nothing in it and select some time, then import the animation (sequence) I want into that time.

I'll ♥♥♥♥♥ through that and find the portion of the sequence I want in my shot.

I'll select and copy that portion then ramp time at the insertion point where I want the animation to change the character's current animation (the ramp is only as large as the period to make the traansition from current stance to going into the sequence) then expand time from the end of the ramp to infinity and paste my copied sequence.

The ramp will take care of the transition, then sequence will happen.

The only time I use more than one line in the sequence importer is if I want the character to do more than one animation without stopping. (Make sense?)
5bo.de | iFlame 2013年9月8日上午10:39 
引用自 Pte Jack
Ok, understand now... The first line should give you the ability to pick your animation (sequence).

What I do is move to a place somewhere in the clip that has nothing in it and select some time, then import the animation (sequence) I want into that time.

I'll ♥♥♥♥♥ through that and find the portion of the sequence I want in my shot.

I'll select and copy that portion then ramp time at the insertion point where I want the animation to change the character's current animation (the ramp is only as large as the period to make the traansition from current stance to going into the sequence) then expand time from the end of the ramp to infinity and paste my copied sequence.

The ramp will take care of the transition, then sequence will happen.

The only time I use more than one line in the sequence importer is if I want the character to do more than one animation without stopping. (Make sense?)

Im kinda bad to english, but i only want to make it in a poster :3..
R234 2013年9月8日下午5:42 
引用自 G/G iFlame
引用自 R234
You should use the first drop-down, not the second one.

Well I know, its just in the second one is there ALOT of more features/sequences. I have tried it work before, but now it doesnt... By the way, im glad you would like to help me :)
Hm? No, all sequences are in the first drop-down as well...
Pte Jack 2013年9月8日下午6:36 
Actually, I was playing with this and the 1st sequence is a master sequence, it plays full tilt. If you add a second sequence and use the slider under the the added sequence, you can nullify the master with the added sequence giving the master a differnt look. You can add up to 4 sequences (I think it is) and achieve some pretty interesting results by manipulating the slider under each of the added sequences.
最后由 Pte Jack 编辑于; 2013年9月8日下午6:37
R234 2013年9月8日下午8:10 
Yeah, in theory. Seems a bit buggy in SFM though, especially for sequences that rely on settings like move_x or the likes.
5bo.de | iFlame 2013年9月9日上午5:04 
引用自 R234
引用自 G/G iFlame

Well I know, its just in the second one is there ALOT of more features/sequences. I have tried it work before, but now it doesnt... By the way, im glad you would like to help me :)
Hm? No, all sequences are in the first drop-down as well...

Nope not all the seuqneces in the first spoiler/drop down, if you look in the second, does it have many others like headshot kill or backstab kill ( that i want work ) .. :)
R234 2013年9月9日下午10:48 
Again, they're all in the first one too. If they are missing for you that's definitely not normal.

EDIT:

Here:
http://i.imgur.com/nPVLWgk.jpg
最后由 R234 编辑于; 2013年9月9日下午10:58
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