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iFlame 2013년 9월 8일 오전 5시 03분
Import Sequence does not work?
Hello again. Well, I would make a screenshot of a sniper headshotting a scout, and i want to import the sequence to the scout. So yeah im rightclick -> import -> sequence . When im in there, and seleting the SECOND line and picking a sequence, it doesnt work when i open it op... Please help!
17개 중 1-15 표시중
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R234 2013년 9월 8일 오전 6시 06분 
You should use the first drop-down, not the second one.
iFlame 2013년 9월 8일 오전 8시 20분 
R234님이 먼저 게시:
You should use the first drop-down, not the second one.

Well I know, its just in the second one is there ALOT of more features/sequences. I have tried it work before, but now it doesnt... By the way, im glad you would like to help me :)
Pte Jack 2013년 9월 8일 오전 9시 05분 
The first option (I believe you're talking about Import Animation) is for animations that have been saved in DMX format (by exporting an animation from a clip.) Nothing will show up in the file picker if you haven't created any animations.

The Import sequence is all the animations that are included in the model (ie taunts and game animations like swimming, weapon loading, all the stuff you see the character do in game).

iFlame 2013년 9월 8일 오전 9시 14분 
Pte Jack님이 먼저 게시:
The first option (I believe you're talking about Import Animation) is for animations that have been saved in DMX format (by exporting an animation from a clip.) Nothing will show up in the file picker if you haven't created any animations.

The Import sequence is all the animations that are included in the model (ie taunts and game animations like swimming, weapon loading, all the stuff you see the character do in game).

Its just when I doing " Import " and then " Sequence " then im selecting line 2, and when picking a seqence from there, nothing happens ( it shows the pose in the window, but not when i open it ) :3

I know that mostly its the first " line " i need to use, but it doesnt have all that " poses " that "line " 2 has.. its hard to explain :3
Pte Jack 2013년 9월 8일 오전 9시 57분 
Can you post a screen shot
iFlame 2013년 9월 8일 오전 10시 02분 
Pte Jack님이 먼저 게시:
Can you post a screen shot

Sure, but I will do that later, I need to do some math :c
Pte Jack 2013년 9월 8일 오전 10시 07분 
Math is good!!!
iFlame 2013년 9월 8일 오전 10시 21분 
Pte Jack님이 먼저 게시:
Can you post a screen shot

Okay first im selecting the way he die in the second " spoiler " and i choosed backstab:
http://oi41.tinypic.com/alqgba.jpg

Now, when i've opened that up, nothing happens when im dragging the playhead, hes just staying normal: http://oi40.tinypic.com/2v9q6qd.jpg
Pte Jack 2013년 9월 8일 오전 10시 36분 
Ok, understand now... The first line should give you the ability to pick your animation (sequence).

What I do is move to a place somewhere in the clip that has nothing in it and select some time, then import the animation (sequence) I want into that time.

I'll scrub through that and find the portion of the sequence I want in my shot.

I'll select and copy that portion then ramp time at the insertion point where I want the animation to change the character's current animation (the ramp is only as large as the period to make the traansition from current stance to going into the sequence) then expand time from the end of the ramp to infinity and paste my copied sequence.

The ramp will take care of the transition, then sequence will happen.

The only time I use more than one line in the sequence importer is if I want the character to do more than one animation without stopping. (Make sense?)
iFlame 2013년 9월 8일 오전 10시 39분 
Pte Jack님이 먼저 게시:
Ok, understand now... The first line should give you the ability to pick your animation (sequence).

What I do is move to a place somewhere in the clip that has nothing in it and select some time, then import the animation (sequence) I want into that time.

I'll scrub through that and find the portion of the sequence I want in my shot.

I'll select and copy that portion then ramp time at the insertion point where I want the animation to change the character's current animation (the ramp is only as large as the period to make the traansition from current stance to going into the sequence) then expand time from the end of the ramp to infinity and paste my copied sequence.

The ramp will take care of the transition, then sequence will happen.

The only time I use more than one line in the sequence importer is if I want the character to do more than one animation without stopping. (Make sense?)

Im kinda bad to english, but i only want to make it in a poster :3..
R234 2013년 9월 8일 오후 5시 42분 
G/G iFlame님이 먼저 게시:
R234님이 먼저 게시:
You should use the first drop-down, not the second one.

Well I know, its just in the second one is there ALOT of more features/sequences. I have tried it work before, but now it doesnt... By the way, im glad you would like to help me :)
Hm? No, all sequences are in the first drop-down as well...
Pte Jack 2013년 9월 8일 오후 6시 36분 
Actually, I was playing with this and the 1st sequence is a master sequence, it plays full tilt. If you add a second sequence and use the slider under the the added sequence, you can nullify the master with the added sequence giving the master a differnt look. You can add up to 4 sequences (I think it is) and achieve some pretty interesting results by manipulating the slider under each of the added sequences.
R234 2013년 9월 8일 오후 8시 10분 
Yeah, in theory. Seems a bit buggy in SFM though, especially for sequences that rely on settings like move_x or the likes.
iFlame 2013년 9월 9일 오전 5시 04분 
R234님이 먼저 게시:
G/G iFlame님이 먼저 게시:

Well I know, its just in the second one is there ALOT of more features/sequences. I have tried it work before, but now it doesnt... By the way, im glad you would like to help me :)
Hm? No, all sequences are in the first drop-down as well...

Nope not all the seuqneces in the first spoiler/drop down, if you look in the second, does it have many others like headshot kill or backstab kill ( that i want work ) .. :)
R234 2013년 9월 9일 오후 10시 48분 
Again, they're all in the first one too. If they are missing for you that's definitely not normal.

EDIT:

Here:
http://i.imgur.com/nPVLWgk.jpg
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