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Bir çeviri sorunu bildirin
if you try loading the model in sfm what does the console say?
When I try to load the model, the console says
Failed to load models/!
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
Failed to load models/!
CAnimationSetEditor::CreateAnimationSetForModel: model has no facial animation model models/scarlett/scarlett.mdl [Scarlett.mdl]
And the qc files looks like this.
$modelname "Scarlett.mdl"
$model Scarlett "27_lingerie_0.16.smd"
$model Scarlett "27_head_0.16.smd"
$model Scarlett "27_hair_0.16.smd"
$model Scarlett "27_glasses_0.16.smd"
$model Scarlett "27_eyes_0.16.smd"
$model Scarlett "27_cap_0.16.smd"
$model Scarlett "27_body_0.16.smd"
$cdmaterials "models\Scarlett"
$sequence idle "27_lingerie_0.16.smd" fps 1
the model formatting goes
$modelname "(model name).mdl"
$model "model" "(smd location\name).smd"
try, (and this is just a guess. and assuming these are all in one folder)
$model "model" "27_lingerie_0.16.smd"
$model "model" "27_head_0.16.smd"
$model "model" "27_hair_0.16.smd"
$model "model" "27_glasses_0.16.smd"
$model Scarlett "27_eyes_0.16.smd"
$model "model" "27_cap_0.16.smd"
$model "model" "27_body_0.16.smd"
$cdmaterials "models\Scarlett\"
and mine only lists one as the body is a reference. the other parts, hair, etc are listed as bodygroups
$bodygroup "(body part name)"
{
studio "(body part location/name).smd"
}
another option is try this.
$modelname "Scarlett.mdl"
$model "model" "27_body_0.16.smd"
$bodygroup "lingerie"
{
studio "27_lingerie_0.16.smd"
}
$bodygroup "head"
{
studio "27_head_0.16.smd"
}
$bodygroup "hair"
{
studio "27_hair_0.16.smd"
}
$bodygroup "glasses"
{
studio "27_glasses_0.16.smd"
}
$bodygroup "eyes"
{
studio "27_eyes_0.16.smd"
}
$bodygroup "cap"
{
studio "27_cap_0.16..smd"
}
$cdmaterials "models\Scarlett\"
$sequence idle "27_lingerie_0.16.smd" fps 1
also consider adding the folder name to each like "scarlett\17_lingerie_0.16.smd" or whatever the folder is you have them in or sub folder whatever.
also consider changing the smd names. removing the ".16" cause it could be saying, "what file format is dot sixteen?". (this i'm even less sure on. but hey, worth a shot.
keep in mind, i'm not a coder or modeler, just using a qc i already have for a model i know works, plus what little i do know.
Where are your VTFs and VMTs living, or have you converted your textures to VTFs and created your VMTs?
Materials must live in a folder that the compiler and the mdl know about, in this case I would suggest usermod\materials\models\scarlett. Check your VMTs to ensure that the base materials are being called correctly. models\scarlett\{name of the VTF}
Here's a picture of what I'm talking about, hopefully that will make it less confusing.
https://www.dropbox.com/s/ve4h1clcb2um3y5/lolwut.png