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A Hideo Kojima Game 30 ago. 2013 a las 5:30
Solid Snake mouth glitch?
So, I downloaded the SSBB model pack for Garry's Mod. I decided to port it into SFM to do some MGS animations, but when I loaded Snake's model, around his mouth it was completely textureless and just looked black. The model worked fine in GMod. Is there a way to get rid of this, because it also happened on the model of Link from Brawl too?
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Mostrando 1-15 de 23 comentarios
Pte Jack AFK 2 sep. 2013 a las 10:03 
Got a link to a picture of the problem???
raptornx01 2 sep. 2013 a las 11:14 
maybe turn off ambient occlusion?
Pte Jack AFK 2 sep. 2013 a las 11:20 
There are a ton of SSBB packs in GMod, both through the website and through the workshop. Which pack is this and where did you get it?
Pte Jack AFK 2 sep. 2013 a las 11:42 
Found the pack, working on solution
A Hideo Kojima Game 2 sep. 2013 a las 11:44 
I've tried without ambient occlusion, Snake looks identical.

The pack is; http://steamcommunity.com/sharedfiles/filedetails/?id=126051474&searchtext=ssbb
Pte Jack AFK 2 sep. 2013 a las 12:25 
Yup, that's the pack I grabbed. Sorry Boss, I get the same thing happening in the jaw area and I have no idea why this is doing this. Even throwing light at it doesn't help. http://i.imgur.com/MI36eSd.png

The texture being used in that area is fit_snake_atarma and I see nothing wrong with the vtf or the vmt.

I decompiled the model and brought it into Blender to investigate, I skinned it there and everything works as it should. There are no doubles in the mesh, all the normals are pointed the right way, everything looks good. http://i.imgur.com/MgbI1Jp.png

I even checked the other vertex groups to see if there was an overlap, found nothing. Something must have went bad when the modeller compiled the model.

I suggest you find one of the other Solid Snake models and use that.
Última edición por Pte Jack AFK; 2 sep. 2013 a las 12:33
A Hideo Kojima Game 2 sep. 2013 a las 12:56 
Thanks for the help, I've looked at the model itself as well on VTF edit. What I've found is that the black area above the face is the the problem, but I cannot tell why. I'm assuming it's the mapping of the textures, so if you know how I could change the mapping I believe that might help.

Once again, thank you for trying.
did you have any luck with Snake models? I need one for an SFM project I want to do. Big Boss or Solid Snake, doesnt matter to me.
A Hideo Kojima Game 20 ene. 2014 a las 8:03 
Publicado originalmente por кенгуруmeatloafಠBu5hG4m3r#5w4g:
did you have any luck with Snake models? I need one for an SFM project I want to do. Big Boss or Solid Snake, doesnt matter to me.

I had no luck with the model, unfortunately. However, there is a Big Boss model, but there is no mouth movement.

http://steamcommunity.com/sharedfiles/filedetails/?id=184512071

Use this to extract it for SFM -> http://www.facepunch.com/showthread.php?t=1173875
[кенгуру]meatloafಠBu$hG4m3r#$w4g 20 ene. 2014 a las 16:01 
thanks lad
[кенгуру]meatloafಠBu$hG4m3r#$w4g 20 ene. 2014 a las 17:09 
im getting an error sign in SFM. anything I missed?
A Hideo Kojima Game 21 ene. 2014 a las 7:56 
Publicado originalmente por кенгуруmeatloafಠBu5hG4m3r#5w4g:
im getting an error sign in SFM. anything I missed?

Not sure, maybe you are running an outdated version of GMAD extractor? Try checking the thread for info, as it works for me.


EDIT: You may have not got a certain game mounted, like CSS or HL2:EP2.

http://www.youtube.com/watch?v=xsz3tRCVc-U <-- Tutorial on mounting games.
Última edición por A Hideo Kojima Game; 21 ene. 2014 a las 7:58
6000 ANGRY BEES 21 ene. 2014 a las 8:10 
This is a bug with models compiled with some old versions of StudioMDL - I'm not sure exactly what the cause is, but it effects models from the Sin Episodes and Dark Messiah games as well.

The only solution I know of at the moment is to decompile and recompile, but this might mess up certain flexes unless you spend some time in the QC. It's a real pain!
A Hideo Kojima Game 21 ene. 2014 a las 8:19 
Publicado originalmente por 6000 ANGRY BEES:
This is a bug with models compiled with some old versions of StudioMDL - I'm not sure exactly what the cause is, but it effects models from the Sin Episodes and Dark Messiah games as well.

The only solution I know of at the moment is to decompile and recompile, but this might mess up certain flexes unless you spend some time in the QC. It's a real pain!

So how exactly can I decompile the Solid Snake model?
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Source Filmmaker > Discusiones generales > Detalles del tema
Publicado el: 30 ago. 2013 a las 5:30
Mensajes: 23