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Jack - Venom Snake - Big Boss 2013년 8월 30일 오전 5시 30분
Solid Snake mouth glitch?
So, I downloaded the SSBB model pack for Garry's Mod. I decided to port it into SFM to do some MGS animations, but when I loaded Snake's model, around his mouth it was completely textureless and just looked black. The model worked fine in GMod. Is there a way to get rid of this, because it also happened on the model of Link from Brawl too?
23개 중 1-15 표시중
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Pte Jack 2013년 9월 2일 오전 10시 03분 
Got a link to a picture of the problem???
raptornx01 2013년 9월 2일 오전 11시 14분 
maybe turn off ambient occlusion?
Pte Jack 2013년 9월 2일 오전 11시 20분 
There are a ton of SSBB packs in GMod, both through the website and through the workshop. Which pack is this and where did you get it?
Pte Jack 2013년 9월 2일 오전 11시 42분 
Found the pack, working on solution
Jack - Venom Snake - Big Boss 2013년 9월 2일 오전 11시 44분 
I've tried without ambient occlusion, Snake looks identical.

The pack is; http://steamcommunity.com/sharedfiles/filedetails/?id=126051474&searchtext=ssbb
Pte Jack 2013년 9월 2일 오후 12시 25분 
Yup, that's the pack I grabbed. Sorry Boss, I get the same thing happening in the jaw area and I have no idea why this is doing this. Even throwing light at it doesn't help. http://i.imgur.com/MI36eSd.png

The texture being used in that area is fit_snake_atarma and I see nothing wrong with the vtf or the vmt.

I decompiled the model and brought it into Blender to investigate, I skinned it there and everything works as it should. There are no doubles in the mesh, all the normals are pointed the right way, everything looks good. http://i.imgur.com/MgbI1Jp.png

I even checked the other vertex groups to see if there was an overlap, found nothing. Something must have went bad when the modeller compiled the model.

I suggest you find one of the other Solid Snake models and use that.
Pte Jack님이 마지막으로 수정; 2013년 9월 2일 오후 12시 33분
Jack - Venom Snake - Big Boss 2013년 9월 2일 오후 12시 56분 
Thanks for the help, I've looked at the model itself as well on VTF edit. What I've found is that the black area above the face is the the problem, but I cannot tell why. I'm assuming it's the mapping of the textures, so if you know how I could change the mapping I believe that might help.

Once again, thank you for trying.
[кенгуру]meatloafಠBu$hG4m3r#$w4g 2014년 1월 20일 오전 2시 52분 
did you have any luck with Snake models? I need one for an SFM project I want to do. Big Boss or Solid Snake, doesnt matter to me.
Jack - Venom Snake - Big Boss 2014년 1월 20일 오전 8시 03분 
did you have any luck with Snake models? I need one for an SFM project I want to do. Big Boss or Solid Snake, doesnt matter to me.

I had no luck with the model, unfortunately. However, there is a Big Boss model, but there is no mouth movement.

http://steamcommunity.com/sharedfiles/filedetails/?id=184512071

Use this to extract it for SFM -> http://www.facepunch.com/showthread.php?t=1173875
[кенгуру]meatloafಠBu$hG4m3r#$w4g 2014년 1월 20일 오후 4시 01분 
thanks lad
[кенгуру]meatloafಠBu$hG4m3r#$w4g 2014년 1월 20일 오후 5시 09분 
im getting an error sign in SFM. anything I missed?
Jack - Venom Snake - Big Boss 2014년 1월 21일 오전 7시 56분 
im getting an error sign in SFM. anything I missed?

Not sure, maybe you are running an outdated version of GMAD extractor? Try checking the thread for info, as it works for me.


EDIT: You may have not got a certain game mounted, like CSS or HL2:EP2.

http://www.youtube.com/watch?v=xsz3tRCVc-U <-- Tutorial on mounting games.
Jack - Venom Snake - Big Boss님이 마지막으로 수정; 2014년 1월 21일 오전 7시 58분
6000 ANGRY BEES 2014년 1월 21일 오전 8시 10분 
This is a bug with models compiled with some old versions of StudioMDL - I'm not sure exactly what the cause is, but it effects models from the Sin Episodes and Dark Messiah games as well.

The only solution I know of at the moment is to decompile and recompile, but this might mess up certain flexes unless you spend some time in the QC. It's a real pain!
Jack - Venom Snake - Big Boss 2014년 1월 21일 오전 8시 19분 
6000 ANGRY BEES님이 먼저 게시:
This is a bug with models compiled with some old versions of StudioMDL - I'm not sure exactly what the cause is, but it effects models from the Sin Episodes and Dark Messiah games as well.

The only solution I know of at the moment is to decompile and recompile, but this might mess up certain flexes unless you spend some time in the QC. It's a real pain!

So how exactly can I decompile the Solid Snake model?
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