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flexcontroller eyes range -45 45 eyes_updown
flexcontroller eyes range -45 45 eyes_rightleft
BTW, you can go up to 90 with those
But yours seem to be an eyes convergence issue.but i've looked through qcs for models I know work and can't find a reference to it.
All i can find on eyes is the one you posted (with 90 instead of 45) and these
eyeball righteye Head (-5.200) -15.060 39.890 eyeball_r 10.000 (-1.000) pupil_r 10.000
eyeball lefteye Head (5.200) -15.060 39.890 eyeball_l 10.000 (1.000) pupil_l 10.000
I had to play this game of balance between them cos even when I got my eyes centered, the edge of the iris texture was stretching in towards the middle of the head, so I basically did the qc eyes's job manually by hand and thank god for GUIstudiomdl because I was making hundreds of adjustments and recompiling and that would've taking me ages with the default studiomdl ....
appreciate the help guys!
I recall there being seperate vmt's for the pupil and white part of the eye while I was studying up on those ancient documents/tutorials.
it's up to you what you think you'll need for videos with the model you are making (or what other people might possibly need if you are doing it for public release.) its just an optional, extra detail.
the pupils for the models I have that do this are three separate vtf files. but no vmts for those. the vmts are for the eyeballs. one eyeball vtf and three vmts.
this is the default eyeball vmt (skin 0) eyeball_l.vmt (there is an eyeball_r as well)
eyeball_l_medium.vmt
eyeball_l_small.vmt
BTW, careful with the bumpmapping. someone had tried to do that to a model i have. used a skin texture from another part of the model as a base. looked fine in gmod, but in sfm you end up with a shiny green checkerboard pattern as the bumpmap itself worked, but the texture didn't load into it.
(It was actually funny that you could get sfm's no-texture texture to be affected by a bumpmap)
haha I've seen that checker board bump map while I was learning the stuff. It was on the body of my model and I couldn't tell if it was the original bump map or not cos it seemed ridiculous that the checker board could bump.
and guys, dont mind me later on when I get to the cloth part of animation, that I jump back to my previous thread on Cloth simulation where you guys helped out, leaving it for later, cos I can't really do much till I reach that stage.
I consider you guys a part of this project specially how everyone just wants to help.
My plan for when this is done is to release the video along side all the models and maps for the SFM community to play around with and make their videos.
and News maps are always good.