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Source Filmmaker > 일반 토론 > 제목 정보
raptornx01 2013년 8월 24일 오전 8시 48분
A way to make body parts invisible
Say you have a model made up of multiple smds. and you can see them when you right-click and look under bodygroups. is it possible to hide just one smd, or would the model have to be recompiled?

possibly with override materials?

EDIT: I found it. right-click, add override material. then right-click and open model in element viewer. go down to materials. expand it. find the part you want to hide* right-click and go to add attribute. select float. then type in $alpha

*if the part you want isn't listed just right-click materials and go to add element. then name it whatever name the piece is (has to be the exact name. and the location of the vtf file in the materials folder for that part.
raptornx01님이 마지막으로 수정; 2013년 8월 24일 오전 10시 55분
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EmperorFaiz.avi 2013년 8월 25일 오전 2시 45분 
thank you for the tips, amigo
EmperorFaiz.avi님이 마지막으로 수정; 2013년 8월 25일 오전 2시 45분
Puzzler 2013년 8월 25일 오전 11시 58분 
Thanks! You are awesome!
raptornx01 2013년 9월 3일 오후 7시 04분 
Ok I did a video showing how this is done.

http://www.youtube.com/watch?v=c_p11aepbGs
Cpt. Weezer 2013년 9월 4일 오후 5시 37분 
what is that abomination flying on my screen as i watch this video, but nice animation :|

raptornx01님이 먼저 게시:
Ok I did a video showing how this is done.

http://www.youtube.com/watch?v=c_p11aepbGs
Sarsour 2013년 9월 6일 오전 1시 29분 
I duno if this would help but in the console you can type in ' toolload vmt '
brings up some material settings... also toolunload vmt when you wanna close it (or else it stays open in the background)
Sarsour님이 마지막으로 수정; 2013년 9월 6일 오전 4시 27분
raptornx01 2013년 9월 6일 오전 2시 48분 
That.... did nothing. it says the material editor is loaded, but i see no extra options anywhere, and no window popped up. unless i'm missing something.

EDIT: ok, it's in the game engine window. select a vmt. annnnndd it crashed the program :/

EDIT 2: it seems like it COULD be useful, but it actually does edit the vmts. which is fine if the change you want to do you want to be permanent. but the preview windows and thing are pretty much useless. and you can't actually see what you are doing to the model.

and it still only works if the texture actually HAS a vmt.

Plus it's buggy as hell. I did like I do with the particle editor and went to tools and selected sfm, then the texture that I had been looking at the vmt for unloaded itself to be replaced with the purple and black checker we are so familiar with. and on top of that, for an odd change of pace, the program couldn't be shut down. it would give me the pop up asking if i wanted to save. I'd click don't save, and..... nothing. and nothing I did could close it. I actually had to ctrl alt delete it to get it to close.

That being said, good find. I'll keep this i mind just in case. But I think the override materials would be more useful.
raptornx01님이 마지막으로 수정; 2013년 9월 6일 오전 3시 16분
Sarsour 2013년 9월 6일 오전 4시 25분 
to unload it/ close it , press f11 to go back to the ingame mode and bring up the console and type in toolunload vmt ....but yes it is very buggy, would be a nice feature if they could fix it for atleast the release version of sfm.
Burny | Happysedits #25k subs 2016년 7월 4일 오후 12시 34분 
raptornx01님이 먼저 게시:
Ok I did a video showing how this is done.

http://www.youtube.com/watch?v=c_p11aepbGs
Thanks
Shadow the demonic angel 2016년 8월 8일 오전 2시 33분 
I am trying to get only one wing of the dove but it is set to be a whole body any idee how i can get only one wing
raptornx01 2016년 8월 9일 오전 5시 48분 
thats because the body is all one piece, one texture. you'd have to redo the model and make the wings separate.
Kyrah Child From Fire 2016년 8월 9일 오전 10시 34분 
Add Override Materials. Go to Element Veiwer > Game model > Materials.
There's a list of text in green that'll dorp down with names and such.
Right click on one of the items. I suggest finding the one you want to change first, and add attribute Vector 3. And then type $alpha.
You can change the number from 0-1
1 Being solid, and 0 being invisable. 0.9 will not look good if you're making something transparent.
P.S
The lighting will detect the model, and create a shadow on the floor, but atleast you wont see the texture.
Kyrah Child From Fire님이 마지막으로 수정; 2016년 8월 9일 오전 10시 35분
Zappy 2016년 8월 9일 오전 11시 00분 
SFM - Hexicon Gamezel님이 먼저 게시:
add attribute Vector 3. And then type $alpha.
$Alpha is a float value, not an array of 3 floats (known as a "Vector3").
R234 2016년 8월 9일 오후 3시 19분 
You could just shrink the wing, too.
NUMBER 6 WITH EXTRA DIP 2017년 7월 10일 오전 9시 48분 
WOW, this $alpha float method works amazingly on Deus Specs.
Here's the result
Sorry for necro this post
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Source Filmmaker > 일반 토론 > 제목 정보
게시된 날짜: 2013년 8월 24일 오전 8시 48분
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