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A way to make body parts invisible
Say you have a model made up of multiple smds. and you can see them when you right-click and look under bodygroups. is it possible to hide just one smd, or would the model have to be recompiled?

possibly with override materials?

EDIT: I found it. right-click, add override material. then right-click and open model in element viewer. go down to materials. expand it. find the part you want to hide* right-click and go to add attribute. select float. then type in $alpha

*if the part you want isn't listed just right-click materials and go to add element. then name it whatever name the piece is (has to be the exact name. and the location of the vtf file in the materials folder for that part.
最近の変更はraptornx01が行いました; 2013年8月24日 10時55分
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thank you for the tips, amigo
最近の変更はEmperorFaiz.exeが行いました; 2013年8月25日 2時45分
Thanks! You are awesome!
Ok I did a video showing how this is done.

http://www.youtube.com/watch?v=c_p11aepbGs
what is that abomination flying on my screen as i watch this video, but nice animation :|

raptornx01 の投稿を引用:
Ok I did a video showing how this is done.

http://www.youtube.com/watch?v=c_p11aepbGs
I duno if this would help but in the console you can type in ' toolload vmt '
brings up some material settings... also toolunload vmt when you wanna close it (or else it stays open in the background)
最近の変更はSarsourが行いました; 2013年9月6日 4時27分
That.... did nothing. it says the material editor is loaded, but i see no extra options anywhere, and no window popped up. unless i'm missing something.

EDIT: ok, it's in the game engine window. select a vmt. annnnndd it crashed the program :/

EDIT 2: it seems like it COULD be useful, but it actually does edit the vmts. which is fine if the change you want to do you want to be permanent. but the preview windows and thing are pretty much useless. and you can't actually see what you are doing to the model.

and it still only works if the texture actually HAS a vmt.

Plus it's buggy as hell. I did like I do with the particle editor and went to tools and selected sfm, then the texture that I had been looking at the vmt for unloaded itself to be replaced with the purple and black checker we are so familiar with. and on top of that, for an odd change of pace, the program couldn't be shut down. it would give me the pop up asking if i wanted to save. I'd click don't save, and..... nothing. and nothing I did could close it. I actually had to ctrl alt delete it to get it to close.

That being said, good find. I'll keep this i mind just in case. But I think the override materials would be more useful.
最近の変更はraptornx01が行いました; 2013年9月6日 3時16分
to unload it/ close it , press f11 to go back to the ingame mode and bring up the console and type in toolunload vmt ....but yes it is very buggy, would be a nice feature if they could fix it for atleast the release version of sfm.
raptornx01 の投稿を引用:
Ok I did a video showing how this is done.

http://www.youtube.com/watch?v=c_p11aepbGs
Thanks
I am trying to get only one wing of the dove but it is set to be a whole body any idee how i can get only one wing
thats because the body is all one piece, one texture. you'd have to redo the model and make the wings separate.
Add Override Materials. Go to Element Veiwer > Game model > Materials.
There's a list of text in green that'll dorp down with names and such.
Right click on one of the items. I suggest finding the one you want to change first, and add attribute Vector 3. And then type $alpha.
You can change the number from 0-1
1 Being solid, and 0 being invisable. 0.9 will not look good if you're making something transparent.
P.S
The lighting will detect the model, and create a shadow on the floor, but atleast you wont see the texture.
最近の変更はSFM - Hexicon Gamezelが行いました; 2016年8月9日 10時35分
Zappy 2016年8月9日 11時00分 
SFM - Hexicon Gamezel の投稿を引用:
add attribute Vector 3. And then type $alpha.
$Alpha is a float value, not an array of 3 floats (known as a "Vector3").
R234 2016年8月9日 15時19分 
You could just shrink the wing, too.
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Source Filmmaker > 総合掲示板 > トピックの詳細
投稿日: 2013年8月24日 8時48分
投稿数: 13