FlyToRainbowRay 20 août 2013 à 11h25
Playback too fast.
The playback keeps becoming too fast in sfm. Anyone know why? If I restart sfm it goes away but eventually comes back.
Affichage des commentaires 1 à 11 sur 11
< >
Ai plei uisse nubes 21 août 2013 à 11h34 
are you sure that you dont animate the bookmarks too close to eachother?
by this i mean make the animation VERY fast?
FlyToRainbowRay 21 août 2013 à 16h13 
No. The playhead will playback about 2x normal speed, so 20 seconds will pass in SFM when only about 10 seconds have gone by in real time.
Ai plei uisse nubes 22 août 2013 à 12h43 
when its going faster right click on the shot in timeline, click edit clip time and see if its 1
FlyToRainbowRay 22 août 2013 à 17h00 
Yeah, it's at 1.
FlyToRainbowRay 1 sept 2013 à 16h43 
Anyone have any ideas? I reninstalled SFM but it keeps doing and it is really annoying.
warmcanofcoke 1 sept 2013 à 16h52 
make your animation twice as long as you want it - and edit the speed/duration in another editing software like Adobe Premere - I'm sure you use a demo for free for 30 days or something like that
Psi 1 sept 2013 à 19h49 
could of swore i just saw someone say it does this after you render a poster.
FlyToRainbowRay 1 sept 2013 à 21h13 
Psi a écrit :
could of swore i just saw someone say it does this after you render a poster.

That seems to be the problem. I'm surprised I didn't notice that was the cause.I guess I wont do as many storyboards.
Psi 2 sept 2013 à 8h06 
maybe you could create your storyboards by rendering as movies instead (render as img sequence) and only selecting a small selection which contains the frame you want rendered. the SFM geniuses are saying this is better quality anyway since rendering as a poster ignores bloom settings and possibly other settings or something. i don't know if the fast playback bug happens after rendering movies as well...
Dernière modification de Psi; 2 sept 2013 à 8h07
raptornx01 2 sept 2013 à 11h07 
Or just do an animatic. IE block out the shots, but don't actually animate the scenes.
FlyToRainbowRay 2 sept 2013 à 12h46 
Rendering an img sequence dosn't cause it to speed up, so I will do that. Thank you.
Affichage des commentaires 1 à 11 sur 11
< >
Par page : 15 30 50