Source Filmmaker
Help with Clothing Miscs and Zombie skins!
I really would appreciate help on how to put miscs such as the Dark Age Defender on or maybe even zombie skins for the cursed souls.
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กำลังแสดง 1-7 จาก 7 ความเห็น
First, you must use player\demoman (the hwm model does not have Zombie Skins.)
Once loaded switch the demo's skin to skin 4 or 5.
Now you need to create the demo_zombie.mdl to bring in the zombie parts.
Once loaded, you have to lock all the body parts from the demo to the zombie model (rootTransform from the Demo to the rootTransform of the Demo_Zombie, bip_Pelvis to bip_Pelvis, etc... you have to lock all of them, including all the finger bones. There isn't a lock for the hlp_forearm_L so don't worry about it.)
Once all the loack are set, select the demo_zombie in the animation set editor and slide the zero slider from left to right. This will unite the zombie model to the demo model.

Now the hard part, finding the model name for the Dark Age Defender. R234 has posted a guide that has the wiki name (Dark Age Defender) and tells you the name of the SFM model. (mail_bomber.mdl) but you still have to look for it in the guide because there isn't a search function.

So now create a new model looking for the mail_bomber.mdl.

Lock all the bones from the Demoman model to the mail_bomber model.
Once locked, select the mail_bomber and slide the zero slider...

You are now ready to use your model

http://imgur.com/agTgERu
Thank you so much Pte Jack! It worked out perfectly!

โพสต์ดั้งเดิมโดย Pte Jack:
First, you must use player\demoman (the hwm model does not have Zombie Skins.)
Once loaded switch the demo's skin to skin 4 or 5.
Now you need to create the demo_zombie.mdl to bring in the zombie parts.
Once loaded, you have to lock all the body parts from the demo to the zombie model (rootTransform from the Demo to the rootTransform of the Demo_Zombie, bip_Pelvis to bip_Pelvis, etc... you have to lock all of them, including all the finger bones. There isn't a lock for the hlp_forearm_L so don't worry about it.)
Once all the loack are set, select the demo_zombie in the animation set editor and slide the zero slider from left to right. This will unite the zombie model to the demo model.

Now the hard part, finding the model name for the Dark Age Defender. R234 has posted a guide that has the wiki name (Dark Age Defender) and tells you the name of the SFM model. (mail_bomber.mdl) but you still have to look for it in the guide because there isn't a search function.

So now create a new model looking for the mail_bomber.mdl.

Lock all the bones from the Demoman model to the mail_bomber model.
Once locked, select the mail_bomber and slide the zero slider...

You are now ready to use your model

http://imgur.com/agTgERu
You don't need to lock all bones separately anymore by the way, SFM now allows you to drag an animation set onto another to bonemerge them instantly.
really, I did not know that, Kewl... and It works too... Wow!!!
แก้ไขล่าสุดโดย Pte Jack; 18 ส.ค. 2013 @ 1:18pm
<- wonders if they found an easy way to UNlock bones yet???
Right click > Unlock Tranforms
You still have to do it for each bone group (body, unknown, etc) instead of for the whole model, but it is better then unlocking each bone separately.
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กำลังแสดง 1-7 จาก 7 ความเห็น
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วันที่โพสต์: 18 ส.ค. 2013 @ 1:18am
โพสต์: 7