Floater 18. Aug. 2013 um 1:18 Uhr
Help with Clothing Miscs and Zombie skins!
I really would appreciate help on how to put miscs such as the Dark Age Defender on or maybe even zombie skins for the cursed souls.
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Pte Jack is away for a MONTH++ 18. Aug. 2013 um 11:14 Uhr 
First, you must use player\demoman (the hwm model does not have Zombie Skins.)
Once loaded switch the demo's skin to skin 4 or 5.
Now you need to create the demo_zombie.mdl to bring in the zombie parts.
Once loaded, you have to lock all the body parts from the demo to the zombie model (rootTransform from the Demo to the rootTransform of the Demo_Zombie, bip_Pelvis to bip_Pelvis, etc... you have to lock all of them, including all the finger bones. There isn't a lock for the hlp_forearm_L so don't worry about it.)
Once all the loack are set, select the demo_zombie in the animation set editor and slide the zero slider from left to right. This will unite the zombie model to the demo model.

Now the hard part, finding the model name for the Dark Age Defender. R234 has posted a guide that has the wiki name (Dark Age Defender) and tells you the name of the SFM model. (mail_bomber.mdl) but you still have to look for it in the guide because there isn't a search function.

So now create a new model looking for the mail_bomber.mdl.

Lock all the bones from the Demoman model to the mail_bomber model.
Once locked, select the mail_bomber and slide the zero slider...

You are now ready to use your model

http://imgur.com/agTgERu
Floater 18. Aug. 2013 um 11:53 Uhr 
Thank you so much Pte Jack! It worked out perfectly!

Ursprünglich geschrieben von Pte Jack:
First, you must use player\demoman (the hwm model does not have Zombie Skins.)
Once loaded switch the demo's skin to skin 4 or 5.
Now you need to create the demo_zombie.mdl to bring in the zombie parts.
Once loaded, you have to lock all the body parts from the demo to the zombie model (rootTransform from the Demo to the rootTransform of the Demo_Zombie, bip_Pelvis to bip_Pelvis, etc... you have to lock all of them, including all the finger bones. There isn't a lock for the hlp_forearm_L so don't worry about it.)
Once all the loack are set, select the demo_zombie in the animation set editor and slide the zero slider from left to right. This will unite the zombie model to the demo model.

Now the hard part, finding the model name for the Dark Age Defender. R234 has posted a guide that has the wiki name (Dark Age Defender) and tells you the name of the SFM model. (mail_bomber.mdl) but you still have to look for it in the guide because there isn't a search function.

So now create a new model looking for the mail_bomber.mdl.

Lock all the bones from the Demoman model to the mail_bomber model.
Once locked, select the mail_bomber and slide the zero slider...

You are now ready to use your model

http://imgur.com/agTgERu
R234 18. Aug. 2013 um 12:43 Uhr 
You don't need to lock all bones separately anymore by the way, SFM now allows you to drag an animation set onto another to bonemerge them instantly.
Pte Jack is away for a MONTH++ 18. Aug. 2013 um 12:51 Uhr 
really, I did not know that, Kewl... and It works too... Wow!!!
Zuletzt bearbeitet von Pte Jack is away for a MONTH++; 18. Aug. 2013 um 13:18 Uhr
Pte Jack is away for a MONTH++ 18. Aug. 2013 um 13:18 Uhr 
<- wonders if they found an easy way to UNlock bones yet???
Zanzarah Gotai 18. Aug. 2013 um 15:12 Uhr 
Right click > Unlock Tranforms
raptornx01 18. Aug. 2013 um 15:44 Uhr 
You still have to do it for each bone group (body, unknown, etc) instead of for the whole model, but it is better then unlocking each bone separately.
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Geschrieben am: 18. Aug. 2013 um 1:18 Uhr
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