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[NADH] Floater 18 aug 2013 om 1:18vm
Help with Clothing Miscs and Zombie skins!
I really would appreciate help on how to put miscs such as the Dark Age Defender on or maybe even zombie skins for the cursed souls.
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Pte Jack AFK 18 aug 2013 om 11:14vm 
First, you must use player\demoman (the hwm model does not have Zombie Skins.)
Once loaded switch the demo's skin to skin 4 or 5.
Now you need to create the demo_zombie.mdl to bring in the zombie parts.
Once loaded, you have to lock all the body parts from the demo to the zombie model (rootTransform from the Demo to the rootTransform of the Demo_Zombie, bip_Pelvis to bip_Pelvis, etc... you have to lock all of them, including all the finger bones. There isn't a lock for the hlp_forearm_L so don't worry about it.)
Once all the loack are set, select the demo_zombie in the animation set editor and slide the zero slider from left to right. This will unite the zombie model to the demo model.

Now the hard part, finding the model name for the Dark Age Defender. R234 has posted a guide that has the wiki name (Dark Age Defender) and tells you the name of the SFM model. (mail_bomber.mdl) but you still have to look for it in the guide because there isn't a search function.

So now create a new model looking for the mail_bomber.mdl.

Lock all the bones from the Demoman model to the mail_bomber model.
Once locked, select the mail_bomber and slide the zero slider...

You are now ready to use your model

http://imgur.com/agTgERu
[NADH] Floater 18 aug 2013 om 11:53vm 
Thank you so much Pte Jack! It worked out perfectly!

Origineel geplaatst door Pte Jack:
First, you must use player\demoman (the hwm model does not have Zombie Skins.)
Once loaded switch the demo's skin to skin 4 or 5.
Now you need to create the demo_zombie.mdl to bring in the zombie parts.
Once loaded, you have to lock all the body parts from the demo to the zombie model (rootTransform from the Demo to the rootTransform of the Demo_Zombie, bip_Pelvis to bip_Pelvis, etc... you have to lock all of them, including all the finger bones. There isn't a lock for the hlp_forearm_L so don't worry about it.)
Once all the loack are set, select the demo_zombie in the animation set editor and slide the zero slider from left to right. This will unite the zombie model to the demo model.

Now the hard part, finding the model name for the Dark Age Defender. R234 has posted a guide that has the wiki name (Dark Age Defender) and tells you the name of the SFM model. (mail_bomber.mdl) but you still have to look for it in the guide because there isn't a search function.

So now create a new model looking for the mail_bomber.mdl.

Lock all the bones from the Demoman model to the mail_bomber model.
Once locked, select the mail_bomber and slide the zero slider...

You are now ready to use your model

http://imgur.com/agTgERu
R234 18 aug 2013 om 12:43nm 
You don't need to lock all bones separately anymore by the way, SFM now allows you to drag an animation set onto another to bonemerge them instantly.
Pte Jack AFK 18 aug 2013 om 12:51nm 
really, I did not know that, Kewl... and It works too... Wow!!!
Laatst bewerkt door Pte Jack AFK; 18 aug 2013 om 1:18nm
Pte Jack AFK 18 aug 2013 om 1:18nm 
<- wonders if they found an easy way to UNlock bones yet???
Zanzarah Gotai 18 aug 2013 om 3:12nm 
Right click > Unlock Tranforms
raptornx01 18 aug 2013 om 3:44nm 
You still have to do it for each bone group (body, unknown, etc) instead of for the whole model, but it is better then unlocking each bone separately.
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Source Filmmaker > Algemene discussies > Details van topic
Geplaatst op: 18 aug 2013 om 1:18vm
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