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Dr.Turaku 2013年8月17日 9時52分
Carrying over poses?
I've bladed some shots so that each class appears at different times. I've animated the heavy to move his feet as he turns around to the medic. After that shot, the soldier appears, but the heavy has his default pose (STAND_PRIMARY). Any way to carry over poses after a shot?
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R234 2013年8月17日 12時59分 
Yup, a few. You can copy the animation set from one shot to the next, or you can copy the animation samples by right-clicking the timeline in motion editor mode.
Dr.Turaku 2013年8月17日 14時22分 
The first one just repeated the animation, and the second one, don't understand.
raptornx01 2013年8月17日 16時33分 
while in motion editor highlight the bones you want to copy. then highlight the wavy lines in the ME for the time you want, then either right-click and select copy samples, or hit ctrl-c.
Psi 2013年8月17日 17時27分 
i do this in the graph editor by setting a key frame for the entire model at the end of the first shot(select the whole model then Press M in the timeline in the graph editor), thereby marking the pose the model is doing at the end of that shot. Then i simply copy that key frame and paste it at the beginning of next shot for that model and, bam, he's now in the same pose as the last shot.

This same method can also be done for cameras if you need to animate a camera across multiple shots without changing the angle. I have had to do this a lot because i had to blade shots constantly in order to achieve certain effects i wanted.
最近の変更はPsiが行いました; 2013年8月17日 17時34分
Dr.Turaku 2013年8月17日 20時12分 
None of those are doing anything.
Psi 2013年8月17日 20時51分 
doing something wrong then. i will try to explain better.

1.in the clip editor select the shot in the timeline that has the animation you want to carry over.
2.change to the graph editor.
3.select the model name over in the animation set editor.
4. move the timeline playhead to the end of the shot, but be sure not to move it to the very end because that is actually where the next shot begins.
5. Then press M (mark) which should create a key at that point in the timeline. What this is doing is marking the position of every bone within the model at that point in the timeline, which is what you need for the following shot that you bladed.
6. right click the key you created and select to copy it.
7. now go back to the clip editor and select the next shot.
8. change back to the graph editor
9. select the model in the animation set editor
10. move the playhead to the beginning of that shot and right click in the timeline just above the playhead marker and select paste and the key will be pasted. you will see the model change to the pose.
Dr.Turaku 2013年8月18日 8時06分 
Nope, nothing, he still goes back to stand_primary, facing forward instead of at the medic.
Psi 2013年8月18日 9時00分 
well either you're still doing something wrong or something is weird with your project like maybe you have an unusual mode set or something because i know for a fact that method works and i know the previous suggestions with the motion editor also work.

if you want, upload your .dmx save file to sendspace.com (or any file hosting site you like) and i will take a look at it.
Dr.Turaku 2013年8月18日 9時06分 
Psi 2013年8月18日 9時19分 
Found your problem... you have the Heavy using the IK rig in the shot where he turns, then in the next shot, the IK rig is not yet loaded, so the pose does not copy over. I did not think of this because i never use IK rigging, lol.

I loaded the IK rig onto the heavy in that next shot and then re-pasted the Key again and it worked, he turned right around and faced the medic.

最近の変更はPsiが行いました; 2013年8月18日 9時21分
Dr.Turaku 2013年8月18日 10時35分 
There we go!, thanks!
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投稿日: 2013年8月17日 9時52分
投稿数: 11