Source Filmmaker

Source Filmmaker

Scout, what are you doing?
Every time I load up my SFM, the scout model wacks out on me, always. His hat and heaphones are completely screwed up and this joints invert and contort themselves. Anyone know of a way to fix this terrible problem?
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Pte Jack 6 aug, 2013 @ 12:25 
Try sliding the default slider from left to right
Vault Dweller 6 aug, 2013 @ 12:31 
That made it even worse, now he's a ball of contortion.
Ctrl+Alt+Kms 6 aug, 2013 @ 13:17 
This happened to me too. I opened up a new project I had started about a week or 2 ago and his hat and headphones are in his shoulders but I can't move them.
PalmliX 6 aug, 2013 @ 13:50 
Are you loading a project that you started before the update? If so, right click on the scout in the animation set editor, select utilities -> reattach to model.
R234 6 aug, 2013 @ 16:05 
Ursprungligen skrivet av PalmliX:
Are you loading a project that you started before the update? If so, right click on the scout in the animation set editor, select utilities -> reattach to model.
That.
Pte Jack 6 aug, 2013 @ 16:46 
Oh Cool, I did not know that!!!!
Vault Dweller 9 aug, 2013 @ 17:09 
That messes up his hat and places it inside of his face :/
PalmliX 10 aug, 2013 @ 5:32 
Can you not move the hat back on top of his head?
Vault Dweller 12 aug, 2013 @ 20:06 
Yes,but his microphone is just not fixable. I will find a way to make it work. Thanks for the help though!
R234 12 aug, 2013 @ 20:14 
Select the hat, headphone and mic bones and import the ref sequence, that oughta do it.
Vault Dweller 12 aug, 2013 @ 20:45 
That worked! Thanks!
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Datum skrivet: 6 aug, 2013 @ 11:50
Inlägg: 11