Vault Dweller 6. Aug. 2013 um 11:50 Uhr
Scout, what are you doing?
Every time I load up my SFM, the scout model wacks out on me, always. His hat and heaphones are completely screwed up and this joints invert and contort themselves. Anyone know of a way to fix this terrible problem?
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Pte Jack 6. Aug. 2013 um 12:25 Uhr 
Try sliding the default slider from left to right
Vault Dweller 6. Aug. 2013 um 12:31 Uhr 
That made it even worse, now he's a ball of contortion.
M4st3r 6. Aug. 2013 um 13:17 Uhr 
This happened to me too. I opened up a new project I had started about a week or 2 ago and his hat and headphones are in his shoulders but I can't move them.
PalmliX 6. Aug. 2013 um 13:50 Uhr 
Are you loading a project that you started before the update? If so, right click on the scout in the animation set editor, select utilities -> reattach to model.
R234 6. Aug. 2013 um 16:05 Uhr 
Ursprünglich geschrieben von PalmliX:
Are you loading a project that you started before the update? If so, right click on the scout in the animation set editor, select utilities -> reattach to model.
That.
Pte Jack 6. Aug. 2013 um 16:46 Uhr 
Oh Cool, I did not know that!!!!
Vault Dweller 9. Aug. 2013 um 17:09 Uhr 
That messes up his hat and places it inside of his face :/
PalmliX 10. Aug. 2013 um 5:32 Uhr 
Can you not move the hat back on top of his head?
Vault Dweller 12. Aug. 2013 um 20:06 Uhr 
Yes,but his microphone is just not fixable. I will find a way to make it work. Thanks for the help though!
R234 12. Aug. 2013 um 20:14 Uhr 
Select the hat, headphone and mic bones and import the ref sequence, that oughta do it.
Vault Dweller 12. Aug. 2013 um 20:45 Uhr 
That worked! Thanks!
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Geschrieben am: 6. Aug. 2013 um 11:50 Uhr
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