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Vault Dweller 6. srp. 2013 v 11.50 dop.
Scout, what are you doing?
Every time I load up my SFM, the scout model wacks out on me, always. His hat and heaphones are completely screwed up and this joints invert and contort themselves. Anyone know of a way to fix this terrible problem?
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Pte Jack is away for a MONTH 6. srp. 2013 v 12.25 odp. 
Try sliding the default slider from left to right
Vault Dweller 6. srp. 2013 v 12.31 odp. 
That made it even worse, now he's a ball of contortion.
Uncle Ruckus (no relation) 6. srp. 2013 v 1.17 odp. 
This happened to me too. I opened up a new project I had started about a week or 2 ago and his hat and headphones are in his shoulders but I can't move them.
PalmliX 6. srp. 2013 v 1.50 odp. 
Are you loading a project that you started before the update? If so, right click on the scout in the animation set editor, select utilities -> reattach to model.
R234 6. srp. 2013 v 4.05 odp. 
PalmliX původně napsal:
Are you loading a project that you started before the update? If so, right click on the scout in the animation set editor, select utilities -> reattach to model.
That.
Pte Jack is away for a MONTH 6. srp. 2013 v 4.46 odp. 
Oh Cool, I did not know that!!!!
Vault Dweller 9. srp. 2013 v 5.09 odp. 
That messes up his hat and places it inside of his face :/
PalmliX 10. srp. 2013 v 5.32 dop. 
Can you not move the hat back on top of his head?
Vault Dweller 12. srp. 2013 v 8.06 odp. 
Yes,but his microphone is just not fixable. I will find a way to make it work. Thanks for the help though!
R234 12. srp. 2013 v 8.14 odp. 
Select the hat, headphone and mic bones and import the ref sequence, that oughta do it.
Vault Dweller 12. srp. 2013 v 8.45 odp. 
That worked! Thanks!
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Datum odeslání: 6. srp. 2013 v 11.50 dop.
Počet příspěvků: 11