Source Filmmaker > Genel Başlıklar > Konu Detayları
An Ostentatious Zebra (Rodger) 1 Ağu 2013 @ 3:26pm
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
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R234 1 Ağu 2013 @ 6:37pm 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
An Ostentatious Zebra (Rodger) 1 Ağu 2013 @ 6:40pm 
R234 tarafından gönderilen ileti:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
An Ostentatious Zebra (Rodger) 1 Ağu 2013 @ 8:28pm 
R234 tarafından gönderilen ileti:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1 Ağu 2013 @ 11:42pm 
It works for any model, so yes, weapons too :)
An Ostentatious Zebra (Rodger) 1 Ağu 2013 @ 11:48pm 
R234 tarafından gönderilen ileti:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21 Ağu 2013 @ 11:59pm 
Can you change the materials that the model creates for it self? like add blood to the model?
R234 tarafından gönderilen ileti:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
En son Blaze tarafından düzenlendi; 22 Ağu 2013 @ 12:00am
raptornx01 22 Ağu 2013 @ 1:04am 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
En son raptornx01 tarafından düzenlendi; 22 Ağu 2013 @ 1:09am
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Gönderilme Tarihi: 1 Ağu 2013 @ 3:26pm
İleti: 7