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A Socialist Pickle (Rodger) 1 ส.ค. 2013 @ 3:26pm
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
กำลังแสดง 1-7 จาก 7 ความเห็น
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R234 1 ส.ค. 2013 @ 6:37pm 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
A Socialist Pickle (Rodger) 1 ส.ค. 2013 @ 6:40pm 
โพสต์ดั้งเดิมโดย R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
A Socialist Pickle (Rodger) 1 ส.ค. 2013 @ 8:28pm 
โพสต์ดั้งเดิมโดย R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1 ส.ค. 2013 @ 11:42pm 
It works for any model, so yes, weapons too :)
A Socialist Pickle (Rodger) 1 ส.ค. 2013 @ 11:48pm 
โพสต์ดั้งเดิมโดย R234:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21 ส.ค. 2013 @ 11:59pm 
Can you change the materials that the model creates for it self? like add blood to the model?
โพสต์ดั้งเดิมโดย R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
ได้รับการแก้ไขครั้งสุดท้ายโดย Blaze; 22 ส.ค. 2013 @ 12:00am
raptornx01 22 ส.ค. 2013 @ 1:04am 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
ได้รับการแก้ไขครั้งสุดท้ายโดย raptornx01; 22 ส.ค. 2013 @ 1:09am
กำลังแสดง 1-7 จาก 7 ความเห็น
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