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An Ostentatious Zebra (Rodger) 1 de Ago, 2013 a las 15:26
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
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R234 1 de Ago, 2013 a las 18:37 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
An Ostentatious Zebra (Rodger) 1 de Ago, 2013 a las 18:40 
Publicado originalmente por R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
An Ostentatious Zebra (Rodger) 1 de Ago, 2013 a las 20:28 
Publicado originalmente por R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1 de Ago, 2013 a las 23:42 
It works for any model, so yes, weapons too :)
An Ostentatious Zebra (Rodger) 1 de Ago, 2013 a las 23:48 
Publicado originalmente por R234:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21 de Ago, 2013 a las 23:59 
Can you change the materials that the model creates for it self? like add blood to the model?
Publicado originalmente por R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Última edición por Blaze; 22 de Ago, 2013 a las 0:00
raptornx01 22 de Ago, 2013 a las 1:04 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
Última edición por raptornx01; 22 de Ago, 2013 a las 1:09
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Publicado el: 1 de Ago, 2013 a las 15:26
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