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A Socialist Pickle (Rodger) 2013년 8월 1일 오후 3시 26분
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
7개 중 1-7 표시중
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R234 2013년 8월 1일 오후 6시 37분 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
A Socialist Pickle (Rodger) 2013년 8월 1일 오후 6시 40분 
R234님이 먼저 게시:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
A Socialist Pickle (Rodger) 2013년 8월 1일 오후 8시 28분 
R234님이 먼저 게시:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 2013년 8월 1일 오후 11시 42분 
It works for any model, so yes, weapons too :)
A Socialist Pickle (Rodger) 2013년 8월 1일 오후 11시 48분 
R234님이 먼저 게시:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 2013년 8월 21일 오후 11시 59분 
Can you change the materials that the model creates for it self? like add blood to the model?
R234님이 먼저 게시:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Blaze님이 마지막으로 수정; 2013년 8월 22일 오전 12시 00분
raptornx01 2013년 8월 22일 오전 1시 04분 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
raptornx01님이 마지막으로 수정; 2013년 8월 22일 오전 1시 09분
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