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Sir Rodger the Slightly Weird 2013年8月1日 15時26分
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
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R234 2013年8月1日 18時37分 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Sir Rodger the Slightly Weird 2013年8月1日 18時40分 
R234 の投稿を引用:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
Sir Rodger the Slightly Weird 2013年8月1日 20時28分 
R234 の投稿を引用:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 2013年8月1日 23時42分 
It works for any model, so yes, weapons too :)
Sir Rodger the Slightly Weird 2013年8月1日 23時48分 
R234 の投稿を引用:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 2013年8月21日 23時59分 
Can you change the materials that the model creates for it self? like add blood to the model?
R234 の投稿を引用:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
最近の変更はBlazeが行いました; 2013年8月22日 0時00分
raptornx01 2013年8月22日 1時04分 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
最近の変更はraptornx01が行いました; 2013年8月22日 1時09分
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投稿日: 2013年8月1日 15時26分
投稿数: 7