Source Filmmaker > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Rodger; Praise thy Murray! 1 Αυγ, 2013 @ 3:26μμ
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
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R234 1 Αυγ, 2013 @ 6:37μμ 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Rodger; Praise thy Murray! 1 Αυγ, 2013 @ 6:40μμ 
Αναρτήθηκε αρχικά από R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
Rodger; Praise thy Murray! 1 Αυγ, 2013 @ 8:28μμ 
Αναρτήθηκε αρχικά από R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1 Αυγ, 2013 @ 11:42μμ 
It works for any model, so yes, weapons too :)
Rodger; Praise thy Murray! 1 Αυγ, 2013 @ 11:48μμ 
Αναρτήθηκε αρχικά από R234:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21 Αυγ, 2013 @ 11:59μμ 
Can you change the materials that the model creates for it self? like add blood to the model?
Αναρτήθηκε αρχικά από R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Τελευταία επεξεργασία από Blaze; 22 Αυγ, 2013 @ 12:00πμ
raptornx01 22 Αυγ, 2013 @ 1:04πμ 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
Τελευταία επεξεργασία από raptornx01; 22 Αυγ, 2013 @ 1:09πμ
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