Rodger #RespectYo'Fishes 1. Aug. 2013 um 15:26 Uhr
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
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R234 1. Aug. 2013 um 18:37 Uhr 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Rodger #RespectYo'Fishes 1. Aug. 2013 um 18:40 Uhr 
Ursprünglich geschrieben von R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
Rodger #RespectYo'Fishes 1. Aug. 2013 um 20:28 Uhr 
Ursprünglich geschrieben von R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1. Aug. 2013 um 23:42 Uhr 
It works for any model, so yes, weapons too :)
Rodger #RespectYo'Fishes 1. Aug. 2013 um 23:48 Uhr 
Ursprünglich geschrieben von R234:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21. Aug. 2013 um 23:59 Uhr 
Can you change the materials that the model creates for it self? like add blood to the model?
Ursprünglich geschrieben von R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Zuletzt bearbeitet von Blaze; 22. Aug. 2013 um 0:00 Uhr
raptornx01 22. Aug. 2013 um 1:04 Uhr 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
Zuletzt bearbeitet von raptornx01; 22. Aug. 2013 um 1:09 Uhr
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