Rodger the Indifferent 1 août 2013 à 15h26
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
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R234 1 août 2013 à 18h37 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Rodger the Indifferent 1 août 2013 à 18h40 
R234 a écrit :
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
Rodger the Indifferent 1 août 2013 à 20h28 
R234 a écrit :
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1 août 2013 à 23h42 
It works for any model, so yes, weapons too :)
Rodger the Indifferent 1 août 2013 à 23h48 
R234 a écrit :
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21 août 2013 à 23h59 
Can you change the materials that the model creates for it self? like add blood to the model?
R234 a écrit :
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Dernière modification de Blaze; 22 août 2013 à 0h00
raptornx01 22 août 2013 à 1h04 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
Dernière modification de raptornx01; 22 août 2013 à 1h09
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