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Rodger; Praise thy Murray! 1 aug 2013 om 3:26nm
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
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R234 1 aug 2013 om 6:37nm 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Rodger; Praise thy Murray! 1 aug 2013 om 6:40nm 
Origineel geplaatst door R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
Rodger; Praise thy Murray! 1 aug 2013 om 8:28nm 
Origineel geplaatst door R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1 aug 2013 om 11:42nm 
It works for any model, so yes, weapons too :)
Rodger; Praise thy Murray! 1 aug 2013 om 11:48nm 
Origineel geplaatst door R234:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21 aug 2013 om 11:59nm 
Can you change the materials that the model creates for it self? like add blood to the model?
Origineel geplaatst door R234:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Laatst bewerkt door Blaze; 22 aug 2013 om 12:00vm
raptornx01 22 aug 2013 om 1:04vm 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
Laatst bewerkt door raptornx01; 22 aug 2013 om 1:09vm
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