Source Filmmaker > Obecné diskuze > Detaily tématu
Sir Rodger the Slightly Weird 1. srp. 2013 v 3.26 odp.
What does the new update do?
After the update, I noticed some things had appeared, such as a new "Scripts" Dropdown at the top of the screen, and a selection to "Add overide materials" whenever I right click models. Can someone tell me what these mean, and how to use them? Thanks!
-Rodger
Zobrazeno 1-7 z 7 komentářů
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R234 1. srp. 2013 v 6.37 odp. 
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Sir Rodger the Slightly Weird 1. srp. 2013 v 6.40 odp. 
R234 původně napsal:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Wow, I thought it would just be a little operation that I would never really need, but it turned out to be extremely useful. Can't wait to use this. Thanks!
Sir Rodger the Slightly Weird 1. srp. 2013 v 8.28 odp. 
R234 původně napsal:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Another question: does it work for weapons?
R234 1. srp. 2013 v 11.42 odp. 
It works for any model, so yes, weapons too :)
Sir Rodger the Slightly Weird 1. srp. 2013 v 11.48 odp. 
R234 původně napsal:
It works for any model, so yes, weapons too :)
Cool. I'm glad I can finally cloak weps.
Blaze 21. srp. 2013 v 11.59 odp. 
Can you change the materials that the model creates for it self? like add blood to the model?
R234 původně napsal:
"Add override materials" adds an element array on the model (in the element viewer) called "materials", and automatically adds an element for every material the model links to. You can then add attributes to those elements to control the materials' behaviour. For instance, adding an attribute of type "color" named "$color2" allows you to tint a material whatever colour you want:
http://i.imgur.com/mjRv4Qg.jpg

This is also used for TF2's cloaking proxy, among other things.
Naposledy upravil Blaze; 22. srp. 2013 v 12.00 dop.
raptornx01 22. srp. 2013 v 1.04 dop. 
That would be useful. As of yet I haven't found a way to add blood splatter. especially on models. maybe i've just missing something
Naposledy upravil raptornx01; 22. srp. 2013 v 1.09 dop.
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Datum odeslání: 1. srp. 2013 v 3.26 odp.
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