Source Filmmaker > Genel Başlıklar > Konu Detayları
EGC | KeRRR B>Buds 26 Tem 2013 @ 2:54pm
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
En son EGC | KeRRR B>Buds tarafından düzenlendi; 26 Tem 2013 @ 2:55pm
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EGC | KeRRR B>Buds 27 Tem 2013 @ 12:27am 
any ideas?
Dynamic Dragon 27 Tem 2013 @ 5:22am 
RED Medic tarafından gönderilen ileti:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
Rodger; Murray 4 Life! 27 Tem 2013 @ 7:55pm 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri 1 Oca @ 4:10pm 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
FestivelyLazyEngie 1 Oca @ 4:37pm 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
[DFS]UnseeingCandy2 11 May @ 7:41am 
muzzle, yea WHAT THE ♥♥♥♥
DatFesiveCheese™ 18 May @ 7:33pm 
Yuri tarafından gönderilen ileti:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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Gönderilme Tarihi: 26 Tem 2013 @ 2:54pm
İleti: 7