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EGC | KeRRR 2013年7月26日下午2:54
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
最后由 EGC | KeRRR 编辑于; 2013年7月26日下午2:55
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EGC | KeRRR 2013年7月27日上午12:27 
any ideas?
Dynamic Dragon 2013年7月27日上午5:22 
引用自 RED Medic
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
Rodger; Murray 4 Life! 2013年7月27日下午7:55 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri 1月1日下午4:10 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
FestivelyLazyEngie 1月1日下午4:37 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
[DFS]UnseeingCandy2 5月11日上午7:41 
muzzle, yea WHAT THE ♥♥♥♥
DatFesiveCheese™ 5月18日下午7:33 
引用自 Yuri
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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发帖日期: 2013年7月26日下午2:54
帖子数: 7