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EGC | KeRRR 26 Lip, 2013 - 14:54
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Ostatnio edytowany przez: EGC | KeRRR; 26 Lip, 2013 - 14:55
Wyświetlanie 1-7 z 7 komentarzy
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EGC | KeRRR 27 Lip, 2013 - 0:27 
any ideas?
Dynamic Dragon 27 Lip, 2013 - 5:22 
RED Medic:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
A Socialist Pickle (Rodger) 27 Lip, 2013 - 19:55 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri Dixon ♥ 1 Sty - 16:10 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
LazyMann (TE) 1 Sty - 16:37 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
Waddle Dee 11 Maj - 7:41 
muzzle, yea WHAT THE ♥♥♥♥
DatAmazingCheese™ 18 Maj - 19:33 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
Wyświetlanie 1-7 z 7 komentarzy
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Data napisania: 26 Lip, 2013 - 14:54
Posty: 7